/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2013
*/
#ifndef LAND_H
#include <time.h>
#include "item.h"
-#include "queue.h"
#include "retreat.h"
#include "types.h"
int l_dam; /* # of guns firing */
int l_ammo; /* firing ammu used per shot */
int l_aaf; /* aa fire */
+ int l_flags; /* what special things can this unit do */
unsigned char l_nxlight; /* maximum number of xlight planes */
unsigned char l_nland; /* maximum number of units */
signed char l_type; /* index in lchr[] */
- long l_flags; /* what special things can this unit do */
};
/* Land unit ability flags */