/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2015
*/
#ifndef LAND_H
int l_dam; /* # of guns firing */
int l_ammo; /* firing ammu used per shot */
int l_aaf; /* aa fire */
+ int l_flags; /* what special things can this unit do */
unsigned char l_nxlight; /* maximum number of xlight planes */
unsigned char l_nland; /* maximum number of units */
signed char l_type; /* index in lchr[] */
- long l_flags; /* what special things can this unit do */
};
/* Land unit ability flags */
LND_AIROPS_EFF = 50 /* min. efficiency for air ops */
};
+enum lnd_stuck {
+ LND_STUCK_NOT, /* not stuck */
+ LND_STUCK_NO_RAIL, /* land needs rail */
+ LND_STUCK_IMPASSABLE /* sector type not marchable */
+};
+
extern float l_att(struct lchrstr *, int);
extern float l_def(struct lchrstr *, int);
extern int l_vul(struct lchrstr *, int);
extern double lnd_fire_range(struct lndstr *);
/* src/lib/subs/lndsub.c */
-extern void lnd_sweep(struct emp_qelem *, int, int, natid);
+extern int lnd_sweep(struct emp_qelem *, int, int, natid);
extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
+extern int lnd_may_mar(struct lndstr *, struct lndstr *, char *);
extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
+extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *);
extern int lnd_check_mines(struct emp_qelem *);
+extern enum lnd_stuck lnd_check_mar(struct lndstr *, struct sctstr *);
extern double lnd_pathcost(struct lndstr *, double);
extern int lnd_mobtype(struct lndstr *);
extern double lnd_mobcost(struct lndstr *, struct sctstr *);
extern double defense_val(struct lndstr *);
extern int lnd_reaction_range(struct lndstr *);
extern void lnd_print(natid, struct ulist *, char *);
-extern void lnd_delete(struct ulist *);
extern int lnd_take_casualty(int, struct ulist *, int);
extern void lnd_submil(struct lndstr *, int);
extern void lnd_takemob(struct emp_qelem *, double);
extern int lnd_spyval(struct lndstr *);
extern void intelligence_report(int, struct lndstr *, int, char *);
-extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid);
+extern void lnd_mar_stay_behind(struct emp_qelem *, natid);
+extern void lnd_mar_put(struct emp_qelem *, natid);
+extern void lnd_put(struct emp_qelem *);
+extern void lnd_put_one(struct ulist *);
extern int lnd_hardtarget(struct lndstr *);
-extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
+extern int lnd_abandon_askyn(struct emp_qelem *);
+extern int lnd_mar_dir(struct emp_qelem *, int, natid);
+extern int lnd_mar_gauntlet(struct emp_qelem *, int, natid);
extern int lnd_support(natid, natid, coord, coord, int);
extern int lnd_can_attack(struct lndstr *);
extern int lnd_fortify(struct lndstr *lp, int hard_amt);