/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2010
*/
#ifndef LAND_H
#include <time.h>
#include "item.h"
-#include "queue.h"
#include "retreat.h"
#include "types.h"
};
/* Land unit ability flags */
-#define L_ENGINEER bit(1) /* Do engineering things */
-#define L_SUPPLY bit(2) /* supply other units/sects */
-#define L_SECURITY bit(3) /* anti-terrorist troops */
-#define L_LIGHT bit(4) /* can go on ships */
-#define L_MARINE bit(5) /* marine units, good at assaulting */
-#define L_RECON bit(6) /* recon units, good at spying */
+#define L_ENGINEER bit(1) /* Do engineering things */
+#define L_SUPPLY bit(2) /* supply other units/sects */
+#define L_SECURITY bit(3) /* anti-terrorist troops */
+#define L_LIGHT bit(4) /* can go on ships */
+#define L_MARINE bit(5) /* marine units, good at assaulting */
+#define L_RECON bit(6) /* recon units, good at spying */
#define L_RADAR bit(7) /* radar unit */
#define L_ASSAULT bit(8) /* can assault */
#define L_FLAK bit(9) /* flak unit */
-#define L_SPY bit(10) /* spy unit - way cool */
-#define L_TRAIN bit(11) /* train unit - neato */
-#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
+#define L_SPY bit(10) /* spy unit - way cool */
+#define L_TRAIN bit(11) /* train unit - neato */
+#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
/* Work required for building 100% */
#define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
extern double attack_val(int, struct lndstr *);
extern double defense_val(struct lndstr *);
extern int lnd_reaction_range(struct lndstr *);
-extern void lnd_print(struct ulist *, char *);
-extern void lnd_delete(struct ulist *, char *);
+extern void lnd_print(natid, struct ulist *, char *);
+extern void lnd_delete(struct ulist *);
extern int lnd_take_casualty(int, struct ulist *, int);
extern void lnd_submil(struct lndstr *, int);
extern void lnd_takemob(struct emp_qelem *, double);
extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
extern int lnd_support(natid, natid, coord, coord, int);
extern int lnd_can_attack(struct lndstr *);
-extern int lnd_fortify (struct lndstr *lp, int hard_amt);
+extern int lnd_fortify(struct lndstr *lp, int hard_amt);
extern void lnd_set_tech(struct lndstr *, int);
#endif