/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* loan.h: Definitions for loans
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#ifndef LOAN_H
#define LOAN_H
+#include <time.h>
+#include "types.h"
+
#define MAXLOAN 100000
#define SECS_PER_DAY (60*60*24)
struct lonstr {
+ /* initial part must match struct empobj */
short ef_type;
- natid l_loner; /* loan shark */
short l_uid;
+ unsigned l_seqno;
+ time_t l_timestamp;
+ /* end of part matching struct empobj */
+ natid l_loner; /* loan shark */
natid l_lonee; /* sucker */
signed char l_status; /* loan status */
short l_sell; /* pointer to trade file (unused) */
#define getloan(n, p) ef_read(EF_LOAN, (n), (p))
#define putloan(n, p) ef_write(EF_LOAN, (n), (p))
-#define getloanp(n) (struct lonstr *)ef_ptr(EF_LOAN, (n))
+#define getloanp(n) ((struct lonstr *)ef_ptr(EF_LOAN, (n)))
#endif