/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
struct loststr {
short ef_type;
natid lost_owner; /* Who lost it */
- int lost_uid; /* This lost # */
+ int lost_uid; /* lost ID */
char lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
- short lost_id; /* ID of thing */
+ short lost_id; /* ID of lost thing */
coord lost_x;
coord lost_y;
time_t lost_timestamp; /* When it was lost */
};
-#define getlost(n, p) ef_read(EF_LOST, n, (caddr_t)p)
-#define putlost(n, p) ef_write(EF_LOST, n, (caddr_t)p)
+#define getlost(n, p) ef_read(EF_LOST, n, p)
+#define putlost(n, p) ef_write(EF_LOST, n, p)
/* src/lib/subs/lostsub.c */
extern int findlost(char, natid, short, coord, coord, int);