/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* lost.h: Definitions for lost items
- *
+ *
* Known contributors to this file:
* Steve McClure, 1997
*/
natid lost_owner; /* Who lost it */
/* end of part matching struct empobj */
short lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
- short lost_id; /* ID of lost thing */
+ int lost_id; /* uid of lost thing (0 for sector)*/
coord lost_x;
coord lost_y;
};
#define putlost(n, p) ef_write(EF_LOST, (n), (p))
/* src/lib/subs/lostsub.c */
-extern void makelost(short, natid, short, coord, coord);
-extern void makenotlost(short, natid, short, coord, coord);
+extern void lost_and_found(int, natid, natid, int, coord, coord);
+extern void makelost(int, natid, int, coord, coord);
+extern void makenotlost(int, natid, int, coord, coord);
+extern void delete_old_lostitems(void);
#endif