#include "types.h"
/*
- * Width of the body of a map using PERSEC characters per sector.
+ * Width of the body of a map using @persec characters per sector.
*
* One row shows WORLD_X/2 sectors, separated by one space. Requires
- * WORLD_X/2 * (PERSEC+1) - 1 characters.
+ * WORLD_X/2 * (@persec+1) - 1 characters.
*
* Every other row is indented so that the center of the first sector
* is aligned with the space separating the first two sectors in the
- * adjacent rows. For odd PERSEC, that's (PERSEC+1)/2 additional
- * characters. For even PERSEC, it's either PERSEC/2 or PERSEC/2 + 1,
+ * adjacent rows. For odd @persec, that's (@persec+1)/2 additional
+ * characters. For even @persec, it's either @persec/2 or @persec/2 + 1,
* depending on whether we align the character left or right of the
* center with the space (the map will look rather odd either way).
*