/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include "types.h"
/*
- * Width of the body of a map using PERSEC characters per sector.
+ * Width of the body of a map using @persec characters per sector.
*
* One row shows WORLD_X/2 sectors, separated by one space. Requires
- * WORLD_X/2 * (PERSEC+1) - 1 characters.
+ * WORLD_X/2 * (@persec+1) - 1 characters.
*
* Every other row is indented so that the center of the first sector
* is aligned with the space separating the first two sectors in the
- * adjacent rows. For odd PERSEC, that's (PERSEC+1)/2 additional
- * characters. For even PERSEC, it's either PERSEC/2 or PERSEC/2 + 1,
+ * adjacent rows. For odd @persec, that's (@persec+1)/2 additional
+ * characters. For even @persec, it's either @persec/2 or @persec/2 + 1,
* depending on whether we align the character left or right of the
* center with the space (the map will look rather odd either way).
*
/* src/lib/subs/border.c */
extern void blankfill(char *, struct range *, int);
extern void border(struct range *, char *, char *);
-
-#define MAP_PLANE bit(0) /* this order must match */
-#define MAP_SHIP bit(1) /* priority of the map and */
-#define MAP_LAND bit(2) /* ef_unit_list */
-#define MAP_NUKE bit(3)
-#define MAP_HIGH bit(4)
-#define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE | MAP_NUKE
+/* src/lib/subs/maps.c */
+extern int do_map(int bmap, int unit_type, char *arg1, char *arg2);
+extern int display_region_map(int, int, coord, coord, char *, char *);
+extern int nav_map(int, int, int);
+extern int bmaps_intersect(natid, natid);
+extern int share_bmap(natid, natid, struct nstr_sect *, char, char *);
#endif