/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include "types.h"
/*
- * Width of the body of a map using PERSEC characters per sector.
+ * Width of the body of a map using @persec characters per sector.
*
* One row shows WORLD_X/2 sectors, separated by one space. Requires
- * WORLD_X/2 * (PERSEC+1) - 1 characters.
+ * WORLD_X/2 * (@persec+1) - 1 characters.
*
* Every other row is indented so that the center of the first sector
* is aligned with the space separating the first two sectors in the
- * adjacent rows. For odd PERSEC, that's (PERSEC+1)/2 additional
- * characters. For even PERSEC, it's either PERSEC/2 or PERSEC/2 + 1,
+ * adjacent rows. For odd @persec, that's (@persec+1)/2 additional
+ * characters. For even @persec, it's either @persec/2 or @persec/2 + 1,
* depending on whether we align the character left or right of the
* center with the space (the map will look rather odd either way).
*
/* src/lib/subs/maps.c */
extern int do_map(int bmap, int unit_type, char *arg1, char *arg2);
extern int display_region_map(int, int, coord, coord, char *, char *);
+extern int nav_map(int, int, int);
extern int bmaps_intersect(natid, natid);
extern int share_bmap(natid, natid, struct nstr_sect *, char, char *);