/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#ifndef MAP_H
#define MAP_H
-#include "misc.h"
-#include "xy.h"
+#include "types.h"
-#define MAPWIDTH(persec) ((WORLD_X/2)*(persec + 1)+1)
+#define MAPWIDTH(persec) ((WORLD_X/2) * ((persec) + 1) + 1)
extern void blankfill(char *, struct range *, int);
/* src/lib/subs/bigmap.c */
/* src/lib/subs/border.c */
extern void border(struct range *, char *, char *);
-#define MAP_SHIP bit(0)
-#define MAP_LAND bit(1)
-#define MAP_PLANE bit(2)
-#define MAP_HIGH bit(3)
-#define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE
+#define MAP_PLANE bit(0) /* this order must match */
+#define MAP_SHIP bit(1) /* priority of the map and */
+#define MAP_LAND bit(2) /* ef_unit_list */
+#define MAP_NUKE bit(3)
+#define MAP_HIGH bit(4)
+#define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE | MAP_NUKE
#endif