/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* map.h: Definitions for making maps
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#ifndef MAP_H
#include "types.h"
-#define MAPWIDTH(persec) ((WORLD_X/2) * ((persec) + 1) + 1)
+/*
+ * Width of the body of a map using PERSEC characters per sector.
+ *
+ * One row shows WORLD_X/2 sectors, separated by one space. Requires
+ * WORLD_X/2 * (PERSEC+1) - 1 characters.
+ *
+ * Every other row is indented so that the center of the first sector
+ * is aligned with the space separating the first two sectors in the
+ * adjacent rows. For odd PERSEC, that's (PERSEC+1)/2 additional
+ * characters. For even PERSEC, it's either PERSEC/2 or PERSEC/2 + 1,
+ * depending on whether we align the character left or right of the
+ * center with the space (the map will look rather odd either way).
+ *
+ * We need one more character for the terminating zero.
+ */
+#define MAPWIDTH(persec) (WORLD_X/2 * ((persec) + 1) + ((persec) + 2) / 2)
-extern void blankfill(char *, struct range *, int);
/* src/lib/subs/bigmap.c */
extern int map_set(natid, coord, coord, char, int);
extern void writebmap(natid);
extern void writemap(natid);
/* src/lib/subs/border.c */
+extern void blankfill(char *, struct range *, int);
extern void border(struct range *, char *, char *);
-
-#define MAP_PLANE bit(0) /* this order must match */
-#define MAP_SHIP bit(1) /* priority of the map and */
-#define MAP_LAND bit(2) /* ef_unit_list */
-#define MAP_NUKE bit(3)
-#define MAP_HIGH bit(4)
-#define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE | MAP_NUKE
+/* src/lib/subs/maps.c */
+extern int do_map(int bmap, int unit_type, char *arg1, char *arg2);
+extern int display_region_map(int, int, coord, coord, char *, char *);
+extern int bmaps_intersect(natid, natid);
+extern int share_bmap(natid, natid, struct nstr_sect *, char, char *);
#endif