/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* mission.h: Definitions for things having to do with missions.
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
*/
-#ifndef _MISSION_H_
-#define _MISSION_H_
-
-#include "queue.h"
+#ifndef MISSION_H
+#define MISSION_H
-#define MI_INTERDICT 1
-#define MI_SUPPORT 2
-#define MI_RESERVE 3
+#define MI_NONE 0
+#define MI_INTERDICT 1
+#define MI_SUPPORT 2
+#define MI_RESERVE 3
#define MI_ESCORT 4
#define MI_SINTERDICT 5 /* sub interdiction */
#define MI_AIR_DEFENSE 6
#define MI_DSUPPORT 7
#define MI_OSUPPORT 8
-/* The following "missions" do not need to be set--they are automatic */
-#define MI_FINTERDICT 9 /* forts interdicting ships */
-#define MI_MINTERDICT 10 /* missiles interdicting ships or land units */
-#define MI_MINTERCEPT 11 /* missile interception */
-#define MI_SINTERCEPT 12 /* sattelite interception */
-#define MI_PINTERCEPT 13 /* intercept planes */
-#define MI_SAM 14 /* SAM interception */
-#define MI_LREACT 15 /* land units react */
-#define MI_MAX 15
-
-struct genlist {
- struct emp_qelem queue; /* list of units */
- int type; /* type of unit */
- int x, y; /* x,y it came from */
- s_char *cp; /* pointer to desc of thing */
- s_char *thing; /* thing's struct */
-};
-
#define SECT_HARDTARGET (-92917) /* a very low number that no-one might pick */
-#endif /* _MISSION_H_ */
+#endif