/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Ken Stevens, 1995
*/
-#ifndef _MISSION_H_
-#define _MISSION_H_
-
-#include "queue.h"
+#ifndef MISSION_H
+#define MISSION_H
+#define MI_NONE 0
#define MI_INTERDICT 1
#define MI_SUPPORT 2
#define MI_RESERVE 3
#define MI_DSUPPORT 7
#define MI_OSUPPORT 8
-struct genlist {
- struct emp_qelem queue; /* list of units */
- int type; /* type of unit */
- int x, y; /* x,y it came from */
- s_char *cp; /* pointer to desc of thing */
- s_char *thing; /* thing's struct */
-};
-
#define SECT_HARDTARGET (-92917) /* a very low number that no-one might pick */
-#endif /* _MISSION_H_ */
+#endif