/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Ken Stevens, 1995
* Steve McClure, 1998-2000
* Ron Koenderink, 2005-2008
- * Markus Armbruster, 2005-2008
+ * Markus Armbruster, 2005-2011
*/
#ifndef NAT_H
extern void putcontact(struct natstr *np, natid them, int contact);
extern void agecontact(struct natstr *np);
extern int influx(struct natstr *np);
+extern struct natstr *nat_reset(struct natstr *, natid, char *, char *,
+ enum nat_status);
-extern struct natstr *nat_reset(struct natstr *, enum nat_status,
- coord, coord);
-extern int check_nat_name(char *cname);
+extern int check_nat_name(char *, natid);
extern int grant_btus(struct natstr *, int);