/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
time_t nat_newstim; /* date news last read */
time_t nat_annotim; /* date annos last read */
float nat_level[4]; /* technology, etc */
- unsigned char nat_relate[MAXNOC]; /* enum relations */
};
#define NAT_TLEV 0
ALLIED
};
+struct relatstr {
+ /* initial part must match struct empobj */
+ signed ef_type: 8;
+ unsigned rel_seqno: 12;
+ unsigned rel_generation: 12;
+ int rel_uid;
+ time_t rel_timestamp;
+ /* end of part matching struct empobj */
+ unsigned char rel_relate[MAXNOC]; /* enum relations */
+};
+
/*
* Number of updates contact lasts for various ways of making contact.
* These are only useful with option LOSE_CONTACT, which implies
#define putnat(p) ef_write(EF_NATION, (p)->nat_cnum, (p))
#define getnatp(n) ((struct natstr *)ef_ptr(EF_NATION, (n)))
+#define getrelat(n, p) ef_read(EF_RELAT, (n), (p))
+#define putrelat(p) ef_write(EF_RELAT, (p)->rel_uid, (p))
+#define getrelatp(n) ((struct relatstr *)ef_ptr(EF_RELAT, (n)))
+
#define getcontact(n, p) ef_read(EF_CONTACT, (n), (p))
#define putcontact(p) ef_write(EF_CONTACT, (p)->con_uid, (p))
#define getcontactp(n) ((struct contactstr *)ef_ptr(EF_CONTACT, (n)))