/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Dave Pare
* Thomas Ruschak
* Steve McClure
+ * Markus Armbruster, 2004-2016
*/
/*
#ifndef NEWS_H
#define NEWS_H
-#include <time.h>
+#include "file.h"
#include "nsc.h"
struct nwsstr {
natid nws_ano; /* "actor" country # */
unsigned char nws_vrb; /* action (verb) */
natid nws_vno; /* "victim" country # */
- signed char nws_ntm; /* number of times */
+ unsigned short nws_ntm; /* number of times */
short nws_duration; /* last time at nws_when + nws_duration */
time_t nws_when; /* time of action */
};
#define N_SCT_LOSE 2
#define N_SPY_SHOT 3
#define N_SENT_TEL 4
-#define N_SIGN_TRE 5
+/* unused 5 */
#define N_MAKE_LOAN 6
#define N_REPAY_LOAN 7
#define N_MAKE_SALE 8
#define N_SHP_LOSE 19
/* unused 20 */
#define N_SEIZE_SECT 21
-#define N_HONOR_TRE 22
-#define N_VIOL_TRE 23
+/* unused 22 */
+/* unused 23 */
/* unused 24 */
#define N_HIT_MINE 25
#define N_DECL_ALLY 26
#define N_AIDS 43
#define N_HURTS 44
#define N_TAKE 45
-#define N_NUKE_STOP 46
+#define N_NUKE_STOP 46
#define N_SCT_MISS 47
#define N_SHP_MISS 48
#define N_TRADE 49
#define N_FIRE_F_ATTACK 57
#define N_FIRE_L_ATTACK 58
#define N_FIRE_S_ATTACK 59
-#define N_SACK_CAP 60
-#define N_UP_FRIENDLY 61
-#define N_DOWN_FRIENDLY 62
-#define N_UP_NEUTRAL 63
-#define N_DOWN_NEUTRAL 64
-#define N_UP_HOSTILE 65
-#define N_DOWN_HOSTILE 66
-#define N_SCT_SMISS 67
-#define N_SHP_SMISS 68
-#define N_START_COL 69
-#define N_NUKE_SSTOP 70
-#define N_LND_MISS 71
-#define N_LND_SMISS 72
+#define N_SACK_CAP 60
+#define N_UP_FRIENDLY 61
+#define N_DOWN_FRIENDLY 62
+#define N_UP_NEUTRAL 63
+#define N_DOWN_NEUTRAL 64
+#define N_UP_HOSTILE 65
+#define N_DOWN_HOSTILE 66
+#define N_SCT_SMISS 67
+#define N_SHP_SMISS 68
+#define N_START_COL 69
+#define N_NUKE_SSTOP 70
+#define N_LND_MISS 71
+#define N_LND_SMISS 72
#define N_AWON_SECT 73
#define N_PWON_SECT 74
#define N_PARA_UNOCC 75
#define N_PLOSE_SCT 77
/* unused 78 */
/* unused 79 */
-#define N_WELCH_DEAL 80
-#define N_LND_LOSE 81
-#define N_BOARD_LAND 82
+#define N_WELCH_DEAL 80
+#define N_LND_LOSE 81
+#define N_BOARD_LAND 82
#define N_MAX_VERB 82
-#define N_NOTUSED 0
-#define N_FOR 1
-#define N_FRONT 2
-#define N_SEA 3
-#define N_SKY 4
-#define N_MISS 5
-#define N_ARTY 6
-#define N_ECON 7
-#define N_COLONY 8
-#define N_HOME 9
-#define N_SPY 10
-#define N_TELE 11
+#define N_NOTUSED 0
+#define N_FOR 1
+#define N_FRONT 2
+#define N_SEA 3
+#define N_SKY 4
+#define N_MISS 5
+#define N_ARTY 6
+#define N_ECON 7
+#define N_COLONY 8
+#define N_HOME 9
+#define N_SPY 10
+#define N_TELE 11
#define N_MAX_PAGE 11
#define getnews(n, p) ef_read(EF_NEWS, (n), (p))