/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare
* Thomas Ruschak
* Steve McClure
+ * Markus Armbruster, 2004-2016
*/
/*
#ifndef NEWS_H
#define NEWS_H
-#include <time.h>
+#include "file.h"
#include "nsc.h"
struct nwsstr {
natid nws_ano; /* "actor" country # */
unsigned char nws_vrb; /* action (verb) */
natid nws_vno; /* "victim" country # */
- signed char nws_ntm; /* number of times */
+ unsigned short nws_ntm; /* number of times */
short nws_duration; /* last time at nws_when + nws_duration */
time_t nws_when; /* time of action */
};
#define N_SCT_LOSE 2
#define N_SPY_SHOT 3
#define N_SENT_TEL 4
-#define N_SIGN_TRE 5
+/* unused 5 */
#define N_MAKE_LOAN 6
#define N_REPAY_LOAN 7
#define N_MAKE_SALE 8
#define N_SHP_LOSE 19
/* unused 20 */
#define N_SEIZE_SECT 21
-#define N_HONOR_TRE 22
-#define N_VIOL_TRE 23
+/* unused 22 */
+/* unused 23 */
/* unused 24 */
#define N_HIT_MINE 25
#define N_DECL_ALLY 26