/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* If NSC_DEITY is set in @ca_flags, only deities can use this
* selector.
* If NSC_HIDDEN is set in @ca_flags, the selector must be an array of
- * MAXNOC elements, indexed by country number, and the context object
- * must be EF_NATION. Array elements are masked for contact when
- * opt_HIDDEN is on.
+ * MAXNOC elements, indexed by country number. Array elements are
+ * masked for contact when opt_HIDDEN is on. Only implemented for
+ * integer types and context object EF_RELAT.
* @ca_dump specifies how xdump and xundump are to use the selector.
*/
struct castr {
extern struct castr trade_ca[];
extern struct castr nat_ca[];
extern struct castr cou_ca[];
+extern struct castr relat_ca[];
extern struct castr contact_ca[];
+extern struct castr reject_ca[];
extern struct castr realm_ca[];
extern struct castr game_ca[];
extern struct castr intrchr_ca[];