/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
extern struct castr commodity_ca[];
extern struct castr trade_ca[];
extern struct castr nat_ca[];
+extern struct castr cou_ca[];
+extern struct castr realm_ca[];
extern struct castr intrchr_ca[];
extern struct castr rpt_ca[];
extern struct castr empfile_ca[];
extern struct symbol plague_stages[];
extern struct symbol packing[];
extern struct symbol resources[];
+extern struct symbol sector_navigation[];
/* src/lib/subs/nstr.c */
extern int nstr_comp(struct nscstr *np, int len, int type, char *str);