/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
#include <time.h>
#include "types.h"
-#define N_MAXNUKE 20
-#define MIN_DRNUKE_CONST 0.001
+#define N_MAXNUKE 20
+#define MIN_DRNUKE_CONST 0.001
struct nukstr {
/* initial part must match struct empobj */
- short ef_type;
- short nuk_uid;
- unsigned nuk_seqno;
+ signed ef_type: 8;
+ unsigned nuk_seqno: 12;
+ unsigned nuk_generation: 12;
+ int nuk_uid; /* unit id (nuke #) */
time_t nuk_timestamp; /* Last time this nuke was touched */
natid nuk_own;
coord nuk_x, nuk_y; /* current loc of device */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
/* end of part matching struct empobj */
- short nuk_ship; /* currently aboard ship (unused) */
- short nuk_plane; /* currently aboard plane */
- short nuk_land; /* currently aboard land (unused) */
+ int nuk_plane; /* uid of transporting plane, or -1 */
};
struct nchrstr {
signed char n_type; /* index in nchr[] */
};
-#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
+#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))