/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#ifndef NUKE_H
#define NUKE_H
-#include <time.h>
+#include "file.h"
+#include "item.h"
#include "types.h"
#define N_MAXNUKE 20
struct nchrstr {
char *n_name; /* warhead unit name */
- int n_lcm; /* costs to build */
- int n_hcm;
- int n_oil;
- int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
+ short n_mat[I_MAX+1]; /* materials to build 100% */
+ /* only I_LCM, I_HCM, I_OIL, I_RAD non-zero */
int n_bwork; /* work to build 100% */
int n_tech; /* tech needed to build */
int n_cost; /* how much it costs to build */