/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.h: Definitions for things having to do with nukes
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
-#ifndef _NUKE_H_
-#define _NUKE_H_
+#ifndef NUKE_H
+#define NUKE_H
+
+#include <time.h>
+#include "types.h"
-#define N_MAXNUKE 20
+#define N_MAXNUKE 20
+#define MIN_DRNUKE_CONST 0.001
struct nukstr {
- /* initial part must match struct genitem */
- short ef_type;
- natid nuk_own;
- short nuk_uid;
- coord nuk_x; /* current loc of device */
- coord nuk_y;
- /* end of part matching struct genitem */
- s_char nuk_n; /* number of nukes in list */
- short nuk_ship; /* currently aboard ship (unused) */
- short nuk_trade; /* index into trade file (unused) */
- short nuk_types[N_MAXNUKE]; /* # of nukes in sector of given type */
+ /* initial part must match struct empobj */
+ signed ef_type: 8;
+ unsigned nuk_seqno: 12;
+ unsigned nuk_generation: 12;
+ int nuk_uid; /* unit id (nuke #) */
time_t nuk_timestamp; /* Last time this nuke was touched */
+ natid nuk_own;
+ coord nuk_x, nuk_y; /* current loc of device */
+ signed char nuk_type; /* index in nchr[] */
+ signed char nuk_effic; /* unused, always 100% */
+ signed char nuk_mobil; /* unused, always 0 */
+ unsigned char nuk_off; /* repairs stopped? (unused) */
+ short nuk_tech; /* nuke's tech level */
+ char nuk_stockpile; /* group membership, unused */
+ coord nuk_opx, nuk_opy; /* Op sector coords, unused */
+ short nuk_mission; /* mission code, unused */
+ short nuk_radius; /* mission radius, unused */
+ /* end of part matching struct empobj */
+ int nuk_plane; /* uid of transporting plane, or -1 */
};
struct nchrstr {
int n_tech; /* tech needed to build */
int n_weight;
int n_flags; /* description of capability */
+ signed char n_type; /* index in nchr[] */
};
-#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
+#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
-#define getnuke(n, p) \
- ef_read(EF_NUKE, n, p)
-#define putnuke(n, p) \
- ef_write(EF_NUKE, n, p)
-#define getnukep(n) \
- (struct nukstr *) ef_ptr(EF_NUKE, n)
+#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
+#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
+#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
/* Work required for building */
#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
extern struct nchrstr nchr[N_MAXNUKE + 1];
-#endif /* _NUKE_H_ */
+/* src/lib/common/cargo.c */
+extern void nuk_carrier_change(struct nukstr *, int, int, int);
+extern int nuk_on_plane(struct plnstr *);
+
+#endif