/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
#include <time.h>
#include "types.h"
-#define N_MAXNUKE 20
-#define MIN_DRNUKE_CONST 0.001
+#define N_MAXNUKE 20
+#define MIN_DRNUKE_CONST 0.001
struct nukstr {
/* initial part must match struct empobj */
signed char nuk_mobil; /* unused, always 0 */
unsigned char nuk_off; /* repairs stopped? (unused) */
short nuk_tech; /* nuke's tech level */
- char nuk_stockpile; /* group membership, unused */
+ char nuk_stockpile; /* group membership */
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
signed char n_type; /* index in nchr[] */
};
-#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
+#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))