/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* nuke.h: Definitions for things having to do with nukes
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
#ifndef NUKE_H
#define NUKE_H
+#include <time.h>
+#include "types.h"
+
#define N_MAXNUKE 20
#define MIN_DRNUKE_CONST 0.001
struct nukstr {
- /* initial part must match struct genitem */
+ /* initial part must match struct empobj */
short ef_type;
- natid nuk_own;
short nuk_uid;
+ unsigned nuk_seqno;
+ unsigned nuk_generation;
+ time_t nuk_timestamp; /* Last time this nuke was touched */
+ natid nuk_own;
coord nuk_x, nuk_y; /* current loc of device */
signed char nuk_type; /* index in nchr[] */
signed char nuk_effic; /* unused, always 100% */
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
- /* end of part matching struct genitem */
+ /* end of part matching struct empobj */
short nuk_ship; /* currently aboard ship (unused) */
short nuk_plane; /* currently aboard plane */
short nuk_land; /* currently aboard land (unused) */
- time_t nuk_timestamp; /* Last time this nuke was touched */
};
struct nchrstr {
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
-#define getnukep(n) (struct nukstr *)ef_ptr(EF_NUKE, (n))
+#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
/* Work required for building */
#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
extern struct nchrstr nchr[N_MAXNUKE + 1];
+/* src/lib/common/cargo.c */
+extern void nuk_carrier_change(struct nukstr *, int, int, int);
+extern int nuk_on_plane(struct plnstr *);
+
#endif