/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Dave Pare, 1986
- * Markus Armbruster, 2004-2016
+ * Markus Armbruster, 2004-2020
*/
#ifndef NUKE_H
#define NUKE_H
-#include <time.h>
+#include "file.h"
+#include "item.h"
#include "types.h"
-#define N_MAXNUKE 20
#define MIN_DRNUKE_CONST 0.001
struct nukstr {
signed ef_type: 8;
unsigned nuk_seqno: 12;
unsigned nuk_generation: 12;
- int nuk_uid; /* unit id (nuke #) */
+ int nuk_uid; /* unit ID (nuke #) */
time_t nuk_timestamp; /* Last time this nuke was touched */
natid nuk_own;
coord nuk_x, nuk_y; /* current loc of device */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
/* end of part matching struct empobj */
- int nuk_plane; /* uid of transporting plane, or -1 */
+ int nuk_plane; /* UID of transporting plane, or -1 */
};
struct nchrstr {
char *n_name; /* warhead unit name */
- int n_lcm; /* costs to build */
- int n_hcm;
- int n_oil;
- int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
+ short n_mat[I_MAX+1]; /* materials to build 100% */
+ /* only I_LCM, I_HCM, I_OIL, I_RAD non-zero */
int n_bwork; /* work to build 100% */
int n_tech; /* tech needed to build */
int n_cost; /* how much it costs to build */
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
-extern struct nchrstr nchr[N_MAXNUKE + 1];
+#define NCHR_SZ 64
+extern struct nchrstr nchr[NCHR_SZ];
/* src/lib/common/cargo.c */
extern void nuk_carrier_change(struct nukstr *, int, int, int);