/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Dave Pare, 1986
+ * Markus Armbruster, 2004-2020
*/
#ifndef NUKE_H
#define NUKE_H
-#include <time.h>
+#include "file.h"
+#include "item.h"
#include "types.h"
-#define N_MAXNUKE 20
-#define MIN_DRNUKE_CONST 0.001
+#define MIN_DRNUKE_CONST 0.001
struct nukstr {
/* initial part must match struct empobj */
signed ef_type: 8;
unsigned nuk_seqno: 12;
- int nuk_uid; /* unit id (nuke #) */
+ unsigned nuk_generation: 12;
+ int nuk_uid; /* unit ID (nuke #) */
time_t nuk_timestamp; /* Last time this nuke was touched */
natid nuk_own;
coord nuk_x, nuk_y; /* current loc of device */
signed char nuk_mobil; /* unused, always 0 */
unsigned char nuk_off; /* repairs stopped? (unused) */
short nuk_tech; /* nuke's tech level */
- char nuk_stockpile; /* group membership, unused */
+ char nuk_stockpile; /* group membership */
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
/* end of part matching struct empobj */
- int nuk_plane; /* uid of transporting plane, or -1 */
+ int nuk_plane; /* UID of transporting plane, or -1 */
};
struct nchrstr {
char *n_name; /* warhead unit name */
- int n_lcm; /* costs to build */
- int n_hcm;
- int n_oil;
- int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
- int n_cost;
+ short n_mat[I_MAX+1]; /* materials to build 100% */
+ /* only I_LCM, I_HCM, I_OIL, I_RAD non-zero */
+ int n_bwork; /* work to build 100% */
int n_tech; /* tech needed to build */
+ int n_cost; /* how much it costs to build */
int n_weight;
int n_flags; /* description of capability */
signed char n_type; /* index in nchr[] */
};
-#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
+#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
-/* Work required for building */
-#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
- (((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
-
-extern struct nchrstr nchr[N_MAXNUKE + 1];
+extern struct nchrstr nchr[21];
/* src/lib/common/cargo.c */
extern void nuk_carrier_change(struct nukstr *, int, int, int);