#include "gamesdef.h"
-/* #define NO_LCMS */ /* No lcms needed */
-/* #define NO_HCMS */ /* No hcms needed */
+/* #define NO_LCMS *//* No lcms needed */
+/* #define NO_HCMS *//* No hcms needed */
-/* #define NO_FORT_FIRE */ /* Forts cannot fire */
+/* #define NO_FORT_FIRE *//* Forts cannot fire */
-#define BRIDGETOWERS /* Bridge towers are enabled */
+#define BRIDGETOWERS /* Bridge towers are enabled */
-#define GODNEWS /* We inform the world when deities give/take away */
+#define GODNEWS /* We inform the world when deities give/take away */
-#define LANDSPIES /* Enable the land unit type spies */
+#define LANDSPIES /* Enable the land unit type spies */
-#define START_CASH 25000 /* set starting cash when capitol created */
+#define START_CASH 25000 /* set starting cash when capitol created */
- /* Setting BLITZ sets a couple of things.
+ /* Setting BLITZ sets a couple of things.
1. BTU's always max when you login.
2. Changing name doesn't take any btus or $$
enables BLITZ updates, also turns on NOFOOD, below */
/*#define START_UNITS 2 *//* How many free start units you get. Types are
- specified in src/lib/global/constants.c */
+ specified in src/lib/global/constants.c */
-/* #define SHIP_DECAY */ /* Allows ships at sea to decay */
-#define PLANENAMES /* Use real names for planes, not the boring ones :) */
+/* #define SHIP_DECAY *//* Allows ships at sea to decay */
+#define PLANENAMES /* Use real names for planes, not the boring ones :) */
-/* #define GO_RENEW */ /* Gold and Oil are renewable resources */
+/* #define GO_RENEW *//* Gold and Oil are renewable resources */
-/* #define DEFENSE_INFRA */ /* Allow the improvement of defensive infrastructure */
+/* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
-/*#define MOB_ACCESS */ /* Mobility updates real-time */
-/*#define TECH_POP */ /* Technology costs more as population rises */
-
-/*#define MARKET */ /* Time-based MARKET and TRADING */
-#define LOANS /* Bail out other countries via S&L scandals */
-#define TREATIES /* Sign treaties with your friends and enemies */
+/*#define MOB_ACCESS *//* Mobility updates real-time */
+/*#define TECH_POP *//* Technology costs more as population rises */
-/*#define HIDDEN*/ /* Hides information between players */
-/*#define LOSE_CONTACT*/ /* Allows contact to be lost after a few updates */
+/*#define MARKET *//* Time-based MARKET and TRADING */
+#define LOANS /* Bail out other countries via S&L scandals */
+#define TREATIES /* Sign treaties with your friends and enemies */
+
+/*#define HIDDEN*//* Hides information between players */
+/*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
/* Chainsaw Mods */
-/*#define NONUKES*/ /* Eliminates nukes */
-#ifndef NO_OIL /* Can't have fuel with no oil! */
-/*#define FUEL*/ /* Ships use fuel to move */
+/*#define NONUKES*//* Eliminates nukes */
+#ifndef NO_OIL /* Can't have fuel with no oil! */
+/*#define FUEL*//* Ships use fuel to move */
#endif
-/*#define TRADESHIPS*/ /* Use Tradeships */
-/*#define SLOW_WAR*/ /* Declaring war takes time */
-/*#define SNEAK_ATTACK*/ /* Allows sneak attacks */
-#define ORBIT /* Satalites will orbit each update */
-#define PINPOINTMISSILE /**/
-#define FALLOUT /* Enables secondary effects caused by radiation */
-#define SAIL /* A update routine to move ships */
-#define SHIPNAMES /* Name your ships, removing this option saves space */
-#define NEUTRON /* Enables Neurton Warheads */
-#define NEWPOWER /* Better power formula */
-#define NOMOBCOST /* No mob cost for firing from ships */
-/*#define SUPER_BARS */ /* Bars can't be destroyed by fire */
-#define EASY_BRIDGES /* Bridges can be built anywhere */
-#define ALL_BLEED /* Tech bleeds to everyone */
-/*#define DRNUKE*/ /* Need research to make nukes */
-#define NO_PLAGUE /* Plague is disabled */
-#define NEW_STARVE /* UW's starve, then civs, then mil */
-#define NEW_WORK /* Work is changed in proportion to the # of civs mvd */
-/*#define RES_POP*/ /* population is limited by research */
-/*#define GRAB_THINGS*/ /* units will grab things they need to build */
-/*#define BIG_CITY */ /* allow 10x civs in 'c' sectors */
-#define INTERDICT_ATT /* interdict post-attack move in */
-
-#define SHOWPLANE /**/
+/*#define TRADESHIPS*//* Use Tradeships */
+/*#define SLOW_WAR*//* Declaring war takes time */
+/*#define SNEAK_ATTACK*//* Allows sneak attacks */
+#define ORBIT /* Satalites will orbit each update */
+#define PINPOINTMISSILE /**/
+#define FALLOUT /* Enables secondary effects caused by radiation */
+#define SAIL /* A update routine to move ships */
+#define SHIPNAMES /* Name your ships, removing this option saves space */
+#define NEUTRON /* Enables Neurton Warheads */
+#define NEWPOWER /* Better power formula */
+#define NOMOBCOST /* No mob cost for firing from ships */
+/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
+#define EASY_BRIDGES /* Bridges can be built anywhere */
+#define ALL_BLEED /* Tech bleeds to everyone */
+/*#define DRNUKE*//* Need research to make nukes */
+#define NO_PLAGUE /* Plague is disabled */
+#define NEW_STARVE /* UW's starve, then civs, then mil */
+#define NEW_WORK /* Work is changed in proportion to the # of civs mvd */
+/*#define RES_POP*//* population is limited by research */
+/*#define GRAB_THINGS*//* units will grab things they need to build */
+/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
+#define INTERDICT_ATT /* interdict post-attack move in */
+#define SHOWPLANE /**/
#define NUKEFAILDETONATE /**/
-#define MISSINGMISSILES /* Missiles have a change to miss the target */
-#define UPDATESCHED /* Used to controle update times and should always */
-#ifdef UPDATESCHED /* be used */
-#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
+#define MISSINGMISSILES /* Missiles have a change to miss the target */
+#define UPDATESCHED /* Used to controle update times and should always */
+#ifdef UPDATESCHED /* be used */
+#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
#endif /* UPDATESCHED */
-
#ifdef BLITZ
#define NOFOOD /* automatically have no food for blitzes */
#endif /* BLITZ */
/*#define NOFOOD*/ /**/
-
#ifndef SLOW_WAR
-#undef SNEAK_ATTACK /* SNEAK_ATTACK is only useful with SLOW_WAR */
+#undef SNEAK_ATTACK /* SNEAK_ATTACK is only useful with SLOW_WAR */
#endif /* SLOW_WAR */
-
#endif /* _OPTIONS_H_ */