/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2008
+ * Markus Armbruster, 2004-2013
*/
#ifndef PLANE_H
#include "types.h"
#define PLN_TYPE_MAX 46
-#define PLANE_MINEFF 10
+#define PLANE_MINEFF 10
struct plnstr {
/* initial part must match struct empobj */
- short ef_type;
- short pln_uid; /* plane unit id */
- unsigned pln_seqno;
+ signed ef_type: 8;
+ unsigned pln_seqno: 12;
+ unsigned pln_generation: 12;
+ int pln_uid; /* unit id (plane #) */
time_t pln_timestamp; /* Last time this plane was touched */
natid pln_own; /* owning country */
coord pln_x; /* plane x-y */
short pln_radius; /* mission radius */
/* end of part matching struct empobj */
unsigned char pln_range; /* total distance, not radius */
- short pln_ship; /* pointer to carrier */
- short pln_land; /* pointer to carrier */
signed char pln_harden; /* for missiles */
- signed char pln_flags; /* State of the plane */
+ int pln_ship; /* uid of carrier, or -1 */
+ int pln_land; /* uid of transporting land unit, or -1 */
+ int pln_flags; /* State of the plane */
short pln_access; /* Last tick mob was updated (MOB_ACCESS) */
float pln_theta; /* position in orbital sine wave */
};
-#define PLN_LAUNCHED bit(0) /* Flying (satellite: in orbit) */
-#define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */
-#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */
+#define PLN_LAUNCHED bit(0) /* Flying (satellite: in orbit) */
+#define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */
+#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */
struct plchrstr {
char *pl_name; /* full name of type of plane */
#define P_S bit(7) /* Spy ability */
#define P_I bit(8) /* Imaging ability (advanced spying) */
#define P_O bit(9) /* Orbital ability (a satellite) */
-#define P_X bit(10) /* Stealth ability */
+/* unused bit(10) */
#define P_N bit(11) /* Nuclear RV interceptor (abm) */
-#define P_H bit(12) /* Half stealthy */
+/* unused bit(12) */
#define P_E bit(13) /* extra light */
#define P_K bit(14) /* chopper */
#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
struct plist {
struct emp_qelem queue; /* list of planes */
- int bombs; /* bombs carried for bombing mission */
- int misc; /* amount of random item being transported */
+ int load; /* number of bombs or items carried */
+ short pstage; /* plague stage */
struct plchrstr *pcp; /* pointer to desc of plane */
struct plnstr plane; /* struct plane */
};
extern struct plchrstr plchr[PLN_TYPE_MAX + 2];
struct shiplist {
- short uid;
+ int uid;
struct shiplist *next;
};
extern int ac_flak_dam(int, int, int);
extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord,
coord, char *, int);
+extern int ac_damage_plane(struct plnstr *, natid, int, int, char *);
/* src/lib/subs/aswplnsubs.c */
-extern int on_shiplist(short, struct shiplist *);
-extern void add_shiplist(short, struct shiplist **);
+extern int on_shiplist(int, struct shiplist *);
+extern void add_shiplist(int, struct shiplist **);
extern void free_shiplist(struct shiplist **);
-extern void print_shiplist(struct shiplist *);
#endif