/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2016
+ * Markus Armbruster, 2004-2020
*/
#ifndef PLANE_H
#include "queue.h"
#include "types.h"
-#define PLN_TYPE_MAX 46
#define PLANE_MINEFF 10
struct plnstr {
#define putplane(n, p) ef_write(EF_PLANE, (n), (p))
#define getplanep(n) ((struct plnstr *)ef_ptr(EF_PLANE, (n)))
-extern struct plchrstr plchr[PLN_TYPE_MAX + 2];
+#define PLCHR_SZ 128
+extern struct plchrstr plchr[PLCHR_SZ];
struct shiplist {
int uid;