* exactly equivalent with shp_x to shp_fleet
*/
struct plnstr {
- short ef_type;
- natid pln_own; /* owning country */
- short pln_uid; /* plane unit id */
- coord pln_x; /* plane x-y */
- coord pln_y;
- s_char pln_type; /* fighter, bomber, etc */
- s_char pln_effic; /* actually "training" */
- s_char pln_mobil; /* plane mobility */
- short pln_sell; /* index into trade file */
- short pln_tech; /* plane's tech level */
- s_char pln_wing; /* like fleet */
- coord pln_opx; /* Op sector coords */
- coord pln_opy; /* Op sector coords */
- short pln_mission; /* mission code */
- short pln_radius; /* mission radius */
- u_char pln_range; /* total distance, not radius */
- u_char pln_range_max; /* max range for this plane */
- short pln_ship; /* pointer to carrier */
- short pln_land; /* pointer to carrier */
- int pln_att; /* plane air-air attack/defense values */
- int pln_def;
- int pln_acc;
- int pln_load;
- int pln_fuel;
- s_char pln_harden; /* for missiles */
- s_char pln_nuketype; /* type of nuclear armament (if any) */
- s_char pln_flags; /* State of the plane */
- time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */
- time_t pln_timestamp; /* Last time this plane was touched */
- float pln_theta; /* position in orbital sine wave */
+ short ef_type;
+ natid pln_own; /* owning country */
+ short pln_uid; /* plane unit id */
+ coord pln_x; /* plane x-y */
+ coord pln_y;
+ s_char pln_type; /* fighter, bomber, etc */
+ s_char pln_effic; /* actually "training" */
+ s_char pln_mobil; /* plane mobility */
+ short pln_sell; /* index into trade file */
+ short pln_tech; /* plane's tech level */
+ s_char pln_wing; /* like fleet */
+ coord pln_opx; /* Op sector coords */
+ coord pln_opy; /* Op sector coords */
+ short pln_mission; /* mission code */
+ short pln_radius; /* mission radius */
+ u_char pln_range; /* total distance, not radius */
+ u_char pln_range_max; /* max range for this plane */
+ short pln_ship; /* pointer to carrier */
+ short pln_land; /* pointer to carrier */
+ int pln_att; /* plane air-air attack/defense values */
+ int pln_def;
+ int pln_acc;
+ int pln_load;
+ int pln_fuel;
+ s_char pln_harden; /* for missiles */
+ s_char pln_nuketype; /* type of nuclear armament (if any) */
+ s_char pln_flags; /* State of the plane */
+ time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */
+ time_t pln_timestamp; /* Last time this plane was touched */
+ float pln_theta; /* position in orbital sine wave */
};
#define PLN_LAUNCHED bit(0) /* A satellite that's in orbit */
#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */
struct plchrstr {
- s_char *pl_name; /* plane vanilla unit name */
- s_char *pl_planename; /* plane real name */
- int pl_lcm; /* costs to build */
- int pl_hcm;
- int pl_cost;
- int pl_tech; /* tech needed to build */
- int pl_acc; /* bombing accuracy (higher the better) */
- int pl_load; /* bomb load, also for carrying cargo */
- int pl_att; /* air-air attack/defense strengths */
- int pl_def;
- int pl_range; /* how many sectors it can fly */
- int pl_crew; /* number of mil to crew it */
- int pl_fuel; /* fuel consumption */
- int pl_stealth; /* how stealthy is it? */
- int pl_flags; /* description of capability */
+ s_char *pl_name; /* plane vanilla unit name */
+ s_char *pl_planename; /* plane real name */
+ int pl_lcm; /* costs to build */
+ int pl_hcm;
+ int pl_cost;
+ int pl_tech; /* tech needed to build */
+ int pl_acc; /* bombing accuracy (higher the better) */
+ int pl_load; /* bomb load, also for carrying cargo */
+ int pl_att; /* air-air attack/defense strengths */
+ int pl_def;
+ int pl_range; /* how many sectors it can fly */
+ int pl_crew; /* number of mil to crew it */
+ int pl_fuel; /* fuel consumption */
+ int pl_stealth; /* how stealthy is it? */
+ int pl_flags; /* description of capability */
};
-#define P_B bit(0) /* bombing factor only for bombing */
-#define P_T bit(1) /* tactical bombing ability */
-#define P_F bit(2) /* interceptor/escort */
-#define P_C bit(3) /* bombing factor for transport only */
-#define P_V bit(4) /* vtol ability */
-#define P_M bit(5) /* missile, used only once, can't be intercepted */
-#define P_L bit(6) /* light plane, lands on carriers */
-#define P_S bit(7) /* Spy ability */
-#define P_I bit(8) /* Imaging ability (advanced spying) */
-#define P_O bit(9) /* Orbital ability (a satellite) */
-#define P_X bit(10) /* Stealth ability */
-#define P_N bit(11) /* Nuclear RV interceptor (abm) */
-#define P_H bit(12) /* Half stealthy */
-#define P_E bit(13) /* extra light */
-#define P_K bit(14) /* chopper */
-#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
-#define P_P bit(16) /* paradropping */
-#define P_ESC bit(17) /* escort */
-#define P_MINE bit(18) /* can lay mines */
-#define P_SWEEP bit(19) /* can sweep mines */
-#define P_MAR bit(20) /* missile can hit ships */
-
-#define PM_R bit(0) /* Recon mission */
-#define PM_S bit(1) /* Mine-sweeping mission */
+#define P_B bit(0) /* bombing factor only for bombing */
+#define P_T bit(1) /* tactical bombing ability */
+#define P_F bit(2) /* interceptor/escort */
+#define P_C bit(3) /* bombing factor for transport only */
+#define P_V bit(4) /* vtol ability */
+#define P_M bit(5) /* missile, used only once, can't be intercepted */
+#define P_L bit(6) /* light plane, lands on carriers */
+#define P_S bit(7) /* Spy ability */
+#define P_I bit(8) /* Imaging ability (advanced spying) */
+#define P_O bit(9) /* Orbital ability (a satellite) */
+#define P_X bit(10) /* Stealth ability */
+#define P_N bit(11) /* Nuclear RV interceptor (abm) */
+#define P_H bit(12) /* Half stealthy */
+#define P_E bit(13) /* extra light */
+#define P_K bit(14) /* chopper */
+#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
+#define P_P bit(16) /* paradropping */
+#define P_ESC bit(17) /* escort */
+#define P_MINE bit(18) /* can lay mines */
+#define P_SWEEP bit(19) /* can sweep mines */
+#define P_MAR bit(20) /* missile can hit ships */
+
+#define PM_R bit(0) /* Recon mission */
+#define PM_S bit(1) /* Mine-sweeping mission */
#define PLN_MAXDEF 50
/* internal to "fly" module -- really shouldn't be here */
struct plist {
- struct emp_qelem queue; /* list of planes */
- int state; /* state of plane */
- int bombs; /* bombs carried for bombing mission */
- int misc; /* amount of random item being transported */
- struct plchrstr *pcp; /* pointer to desc of plane */
- struct plnstr plane; /* struct plane */
+ struct emp_qelem queue; /* list of planes */
+ int state; /* state of plane */
+ int bombs; /* bombs carried for bombing mission */
+ int misc; /* amount of random item being transported */
+ struct plchrstr *pcp; /* pointer to desc of plane */
+ struct plnstr plane; /* struct plane */
};
#define P_OK 0
#define getplanep(n) \
(struct plnstr *) ef_ptr(EF_PLANE, n)
-extern struct plchrstr plchr[];
-extern int pln_maxno;
+extern struct plchrstr plchr[];
+extern int pln_maxno;
- struct shiplook{
- short uid;
- u_char looked;
- u_char found;
- struct shiplook *next;
- };
+struct shiplook {
+ short uid;
+ u_char looked;
+ u_char found;
+ struct shiplook *next;
+};
#define PLN_ATTDEF(b, t) (b + ((b?1:0) * ((t/20)>10?10:(t/20))))
#define PLN_ACC(b, t) (b * (1.0 - (sqrt((double)t) / 50.)))
double sqrt();
double logx();
-float pln_damage_sect();
+float pln_damage_sect();
-void count_planes();
-double sqrt();
-s_char *prplane();
+void count_planes();
+double sqrt();
+s_char *prplane();
/* src/lib/subs/aircombat.c */
-extern void ac_planedamage(struct plist * , natid , int , natid , int ,
- int , s_char * );
-extern void ac_intercept(struct emp_qelem * , struct emp_qelem * ,
- struct emp_qelem * , natid , coord , coord);
-extern void ac_combat_headers(natid , natid );
-extern void ac_airtoair(struct emp_qelem * , struct emp_qelem * , natid );
-extern void ac_doflak(struct emp_qelem * , struct sctstr * );
-extern void ac_shipflak(struct emp_qelem * , coord , coord );
-extern void ac_landflak(struct emp_qelem * , coord , coord );
-extern void ac_fireflak(struct emp_qelem * , natid , natid , int );
-extern void ac_encounter(struct emp_qelem * , struct emp_qelem * , coord ,
- coord , s_char * , int , int ,
+extern void ac_planedamage(struct plist *, natid, int, natid, int,
+ int, s_char *);
+extern void ac_intercept(struct emp_qelem *, struct emp_qelem *,
+ struct emp_qelem *, natid, coord, coord);
+extern void ac_combat_headers(natid, natid);
+extern void ac_airtoair(struct emp_qelem *, struct emp_qelem *, natid);
+extern void ac_doflak(struct emp_qelem *, struct sctstr *);
+extern void ac_shipflak(struct emp_qelem *, coord, coord);
+extern void ac_landflak(struct emp_qelem *, coord, coord);
+extern void ac_fireflak(struct emp_qelem *, natid, natid, int);
+extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord,
+ coord, s_char *, int, int,
struct emp_qelem *, struct emp_qelem *);
extern int ac_isflying(struct plnstr *, struct emp_qelem *);
-extern int do_evade(struct emp_qelem * , struct emp_qelem * );
-extern void sam_intercept(struct emp_qelem * , struct emp_qelem * ,
- natid , natid , coord , coord , int );
-extern int all_missiles(struct emp_qelem * );
-extern int can_fly(int );
+extern int do_evade(struct emp_qelem *, struct emp_qelem *);
+extern void sam_intercept(struct emp_qelem *, struct emp_qelem *,
+ natid, natid, coord, coord, int);
+extern int all_missiles(struct emp_qelem *);
+extern int can_fly(int);
/* src/lib/subs/aswplnsubs.c */
-extern int have_looked(u_char , struct shiplook * );
-extern int have_found(u_char , struct shiplook * );
-extern void set_have_looked(u_char , struct shiplook * );
-extern void set_have_found(u_char , struct shiplook * );
-extern int print_found(struct shiplook * );
+extern int have_looked(u_char, struct shiplook *);
+extern int have_found(u_char, struct shiplook *);
+extern void set_have_looked(u_char, struct shiplook *);
+extern void set_have_found(u_char, struct shiplook *);
+extern int print_found(struct shiplook *);
#endif /* _PLANE_H_ */