/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Doug Hay, 1998
*/
-#ifndef _PLAYER_H_
-#define _PLAYER_H_
+#ifndef PLAYER_H
+#define PLAYER_H
#include <sys/types.h>
#if !defined(_WIN32)
struct player {
struct emp_qelem queue;
empth_t *proc;
- s_char hostaddr[32];
- s_char hostname[512];
- s_char client[128];
- s_char userid[32];
+ char hostaddr[32];
+ char hostname[512]; /* may be empty */
+ char client[128]; /* may be empty */
+ char userid[32]; /* may be empty */
int validated;
natid cnum;
int state;
struct cmndstr *command;
struct iop *iop;
char combuf[1024]; /* command input buffer, UTF-8 */
- s_char *argp[128];
- s_char *condarg;
+ char *argp[128]; /* arguments, ASCII */
+ char *condarg; /* conditional, ASCII */
time_t lasttime;
int ncomstat;
int minleft;
PF_UTF8 = bit(0) /* client wants UTF-8 */
};
-/* thread priorities */
-#define PP_UPDATE 6
-#define PP_SHUTDOWN 5
-#define PP_SCHED 4
-#define PP_TIMESTAMP 2
-#define PP_PLAYER 3
-#define PP_ACCEPT 3
-#define PP_KILLIDLE 2
-
-#endif /* _PLAYER_H_ */
+#endif