/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* player.h: Definitions for player information (threads)
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
* Doug Hay, 1998
+ * Markus Armbruster, 2005-2009
*/
#ifndef PLAYER_H
char *argp[128]; /* arguments, ASCII, valid if command */
char *condarg; /* conditional, ASCII, valid if command */
char *comtail[128]; /* start of args in combuf[] */
- time_t lasttime; /* when minleft was last debited */
- int minleft;
+ time_t lasttime; /* when nat_timeused was last updated */
int btused;
int god;
int owner;
int simulation; /* e.g. budget command */
double dolcost;
time_t curup; /* when last input was received */
- int aborted; /* interrupt cookie received? */
+ int aborted; /* interrupt cookie or EOF received? */
int eof; /* EOF (cookie or real) received? */
int recvfail; /* #recvclient() failures */
int curid; /* for pr, cur. line's id, -1 none */
/* player flags */
enum {
- PF_UTF8 = bit(0) /* client wants UTF-8 */
+ PF_UTF8 = bit(0), /* client wants UTF-8 */
+ PF_DOWN = bit(1), /* told player game is down */
+ PF_HOURS = bit(2) /* told player hours restriction is on */
};
#endif