#include "queue.h"
#include "types.h"
- /* nstat values */
-#define VIS bit(0)
-#define SANCT (bit(1) | VIS)
-#define NORM (bit(2) | VIS)
-#define GOD (bit(3) | NORM | VIS)
-#define EXEC bit(5)
-#define CAP bit(6)
-#define MONEY bit(7)
+ /* player command capabilities */
+#define SANCT bit(1) /* can execute commands available in sanctuary */
+#define NORM bit(2) /* can execute active player commands */
+#define GOD bit(3) /* can execute deity commands */
+#define EXEC bit(5) /* can execute the execute command */
+#define CAP bit(6) /* has capital */
+#define MONEY bit(7) /* isn't broke */
enum player_sleep {
PLAYER_SLEEP_NEVER, PLAYER_SLEEP_ON_INPUT, PLAYER_SLEEP_FREELY