/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#ifndef _POWER_H_
-#define _POWER_H_
+#ifndef POWER_H
+#define POWER_H
struct powstr {
natid p_nation;
};
#define getpower(n, p) \
- ef_read(EF_POWER, n, (caddr_t)p)
+ ef_read(EF_POWER, n, p)
#define putpower(n, p) \
- ef_write(EF_POWER, n, (caddr_t)p)
+ ef_write(EF_POWER, n, p)
#define getpowerp(n) \
(struct powstr *) ef_ptr(EF_POWER, n)
-#endif /* _POWER_H_ */
+#endif