extern int do_look(short);
extern int radar(short);
extern void update_power(void);
+extern int show_first_tel(char *);
/* Commands */
int acce(void);
int add(void);
extern void update_timeused_login(time_t now);
extern void update_timeused(time_t now);
extern void enforce_minimum_session_time(void);
-extern int may_play_now(struct natstr *natp, time_t current_time,
- int suppress_deity_message);
+extern int may_play_now(struct natstr *, time_t);
/* more under Commands */
/* empmod.c */
/* init_nats.c */
extern int natpass(int, char *);
/* player.c */
extern struct player *player; /* current player's context */
-extern int show_first_tel(char *);
extern char *praddr(struct player *);
extern void player_main(struct player *);
/* more under Commands */
extern void resupply_all(struct lndstr *);
extern void resupply_commod(struct lndstr *, i_type);
extern int supply_commod(int, int, int, i_type, int);
-extern int has_supply(struct lndstr *);
+extern int lnd_in_supply(struct lndstr *);
+extern int lnd_could_be_supplied(struct lndstr *);
/* takeover.c */
extern void takeover_land(struct lndstr *, natid);
extern void takeover(struct sctstr *, natid);