/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2014
*/
char *d_name; /* full name of sector type */
};
- /* sector types (must agree with order in dchr, empglb.c) */
-
+/* Sector types, must match sect.config */
#define SCT_WATER 0 /* basics */
#define SCT_MOUNT 1
#define SCT_SANCT 2
#define getsectp(x, y) (struct sctstr *)ef_ptr(EF_SECTOR, sctoff((x), (y)))
#define getsectid(id) (struct sctstr *)ef_ptr(EF_SECTOR, (id))
-/* things relating to sectors */
-extern int sctoff(coord x, coord y);
-
extern struct dchrstr dchr[SCT_TYPE_MAX + 2];
#define IS_BIG_CITY(type) (dchr[(type)].d_pkg == UPKG)
#define SCT_LANDMINES(sp) \
(SCT_MINES_ARE_SEAMINES((sp)) ? 0 : (sp)->sct_mines)
+/* Sector infrastructure types, must match infra.config */
#define INT_ROAD 0
#define INT_RAIL 1
#define INT_DEF 2