/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Dave Pare
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2010
*/
char *d_name; /* full name of sector type */
};
- /* sector types (must agree with order in dchr, empglb.c) */
-
+/* Sector types, must match sect.config */
#define SCT_WATER 0 /* basics */
#define SCT_MOUNT 1
#define SCT_SANCT 2
#define SCT_LANDMINES(sp) \
(SCT_MINES_ARE_SEAMINES((sp)) ? 0 : (sp)->sct_mines)
+/* Sector infrastructure types, must match infra.config */
#define INT_ROAD 0
#define INT_RAIL 1
#define INT_DEF 2