/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* sect.h: Definitions for things having to do with sectors.
- *
+ *
* Known contributors to this file:
* Dave Pare
* Ken Stevens, 1995
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2009
*/
#ifndef SECT_H
#define SECT_H
+#include <time.h>
#include "item.h"
-
-/* The order of the following elements is there to match up with genitem */
+#include "types.h"
struct sctstr {
- /* initial part must match struct genitem */
+ /* initial part must match struct empobj */
short ef_type;
+ short sct_uid; /* equals XYOFFSET(sct_x, sct_y) */
+ unsigned sct_seqno;
+ time_t sct_timestamp; /* Last time this sector was written to */
natid sct_own; /* owner's country num */
- short sct_elev; /* elevation/depth */
coord sct_x; /* x coord of sector */
coord sct_y; /* y coord of sector */
- /* end of part matching struct genitem */
- u_char sct_type; /* sector type */
- u_char sct_effic; /* 0% to 100% */
+ signed char sct_type; /* sector type */
+ /* end of part matching struct empobj */
+ unsigned char sct_effic; /* 0% to 100% */
short sct_mobil; /* mobility units */
- u_char sct_loyal; /* updates until civilans "converted" */
- u_char sct_terr; /* territory 0 id # of sector */
- u_char sct_terr1; /* territory 1 id # of sector */
- u_char sct_terr2; /* territory 2 id # of sector */
- u_char sct_terr3; /* territory 3 id # of sector */
+ unsigned char sct_loyal; /* updates until civilans "converted" */
+ unsigned char sct_terr; /* territory 0 id # of sector */
+ unsigned char sct_terr1; /* territory 1 id # of sector */
+ unsigned char sct_terr2; /* territory 2 id # of sector */
+ unsigned char sct_terr3; /* territory 3 id # of sector */
+ unsigned char sct_dterr; /* deity's territory # */
coord sct_dist_x; /* Dist sector */
coord sct_dist_y;
short sct_avail; /* available workforce for "other things" */
short sct_flags; /* temporary flags */
- short sct_fill; /* gunk */
- u_char sct_work; /* pct of civ actually working */
- u_char sct_coastal; /* is this a coastal sector? */
- u_char sct_newtype; /* for changing designations */
- u_char sct_min; /* ease of mining ore */
- u_char sct_gmin; /* amount of gold ore */
- u_char sct_fertil; /* fertility of soil */
- u_char sct_oil; /* oil content */
- u_char sct_uran; /* uranium ore content */
+ short sct_elev; /* elevation/depth */
+ unsigned char sct_work; /* pct of civ actually working */
+ unsigned char sct_coastal; /* is this a coastal sector? */
+ signed char sct_newtype; /* for changing designations */
+ unsigned char sct_min; /* ease of mining ore */
+ unsigned char sct_gmin; /* amount of gold ore */
+ unsigned char sct_fertil; /* fertility of soil */
+ unsigned char sct_oil; /* oil content */
+ unsigned char sct_uran; /* uranium ore content */
natid sct_oldown; /* old owner of sector (for liberation) */
- u_char sct_updated; /* Has this sect been updated? */
- u_char sct_off; /* Should this sector produce? */
+ unsigned char sct_updated; /* Has this sect been updated? */
+ unsigned char sct_off; /* Should this sector produce? */
short sct_item[I_MAX+1]; /* amount of items stored here */
short sct_del[I_MAX+1]; /* delivieries */
short sct_dist[I_MAX+1]; /* distribution thresholds */
short sct_mines; /* number of mines */
short sct_pstage; /* plague stage */
short sct_ptime; /* how many etus remain in this stage */
- u_char sct_che; /* number of guerrillas */
+ unsigned char sct_che; /* number of guerrillas */
natid sct_che_target; /* nation targeted by che */
- u_short sct_fallout;
- time_t sct_access; /* Last time mob was updated (MOB_ACCESS) */
- u_char sct_road; /* Road value of a sector */
- u_char sct_rail; /* Rail value of a sector */
- u_char sct_defense; /* Defensive value of a sector */
- time_t sct_timestamp; /* Last time this sector was written to */
+ unsigned short sct_fallout;
+ short sct_access; /* Last tick mob was updated (MOB_ACCESS) */
+ unsigned char sct_road; /* Road value of a sector */
+ unsigned char sct_rail; /* Rail value of a sector */
+ unsigned char sct_defense; /* Defensive value of a sector */
};
-typedef enum {
+enum d_navigation {
NAV_NONE, /* ships can't navigate */
NAVOK, /* ships can always navigate */
NAV_02, /* requires 2% effic to navigate */
NAV_CANAL, /* requires 2% effic to navigate and M_CANAL capability */
NAV_60 /* requires 60% effic to navigate */
-} d_navigation;
+};
struct dchrstr {
unsigned char d_uid;
- int d_mnem; /* map symbol */
+ char d_mnem; /* map symbol */
+ unsigned char d_terrain; /* terrain sector type */
int d_prd; /* product type */
- int d_mcst; /* movement cost */
- d_navigation d_nav; /* navigation capability */
- i_packing d_pkg; /* type of packaging in these sects */
+ int d_peffic; /* process efficiency, in percent */
+ float d_mob0, d_mob1; /* movement cost at 0 and 100% eff */
+ enum d_navigation d_nav; /* navigation capability */
+ enum i_packing d_pkg; /* type of packaging in these sects */
float d_ostr; /* offensive strength */
float d_dstr; /* defensive strength */
int d_value; /* resale ("collect") value */
int d_build; /* cost multiplier for eff */
int d_lcms; /* lcm's needed per point of eff */
int d_hcms; /* hcm's needed per point of eff */
+ int d_maint; /* maintenance cost per ETU */
int d_maxpop; /* maximum population */
char *d_name; /* full name of sector type */
};
#define SCT_PLAINS 32 /* plains sector */
#define SCT_BTOWER 33 /* Bridge tower */
-#define SCT_EFFIC 34 /* used in update & budget */
-#define SCT_MAXDEF 34 /* highest sector type in header files */
+#define SCT_TYPE_MAX 38
-#define getsect(x, y, p) \
- ef_read(EF_SECTOR, sctoff((x), (y)), (p))
-#define putsect(p) \
- ef_write(EF_SECTOR, sctoff((p)->sct_x, (p)->sct_y), (p))
-#define getsectp(x, y) \
- (struct sctstr *)ef_ptr(EF_SECTOR, sctoff((x), (y)))
-#define getsectid(id) \
- (struct sctstr *)ef_ptr(EF_SECTOR, id)
+#define getsect(x, y, p) ef_read(EF_SECTOR, sctoff((x), (y)), (p))
+#define putsect(p) ef_write(EF_SECTOR, (p)->sct_uid, (p))
+#define getsectp(x, y) (struct sctstr *)ef_ptr(EF_SECTOR, sctoff((x), (y)))
+#define getsectid(id) (struct sctstr *)ef_ptr(EF_SECTOR, (id))
/* things relating to sectors */
extern int sctoff(coord x, coord y);
-extern struct dchrstr dchr[SCT_MAXDEF + 1];
-extern struct dchrstr bigcity_dchr;
-#define IS_BIG_CITY(sect) (dchr[sect].d_pkg == UPKG)
+extern struct dchrstr dchr[SCT_TYPE_MAX + 2];
+#define IS_BIG_CITY(type) (dchr[(type)].d_pkg == UPKG)
/* Minimal efficiency of sectors that can be knocked down (bridges) */
#define SCT_MINEFF 20
/* Work required for building */
#define SCT_BLD_WORK(lcm, hcm) ((lcm) + 2 * (hcm))
-#define MIN_MOBCOST 0.001 /* lowest cost a sector can have to move into */
+/* Return SP's defense efficiency */
+#define SCT_DEFENSE(sp) \
+ (intrchr[INT_DEF].in_enable ? (sp)->sct_defense : (sp)->sct_effic)
+
#define FORTEFF 5 /* forts must be 5% efficient to fire. */
-#define MOB_NONE 0
-#define MOB_ROAD 1
+/* Can trains enter sector SP? */
+#define SCT_HAS_RAIL(sp) \
+ (opt_RAILWAYS ? sct_rail_track((sp)) != 0 \
+ : intrchr[INT_RAIL].in_enable && (sp)->sct_rail != 0)
+
+#define SCT_MINES_ARE_SEAMINES(sp) \
+ ((sp)->sct_type == SCT_WATER || (sp)->sct_type == SCT_BSPAN)
+#define SCT_SEAMINES(sp) \
+ (SCT_MINES_ARE_SEAMINES((sp)) ? (sp)->sct_mines : 0)
+#define SCT_LANDMINES(sp) \
+ (SCT_MINES_ARE_SEAMINES((sp)) ? 0 : (sp)->sct_mines)
+
+#define MOB_MOVE 0
+#define MOB_MARCH 1
#define MOB_RAIL 2
#define INT_ROAD 0
#define CHE_MAX 255
/* maximum fallout, must fit into struct sctstr member sct_fallout */
#define FALLOUT_MAX 9999
+/* maximum territory, must fit into struct sctstr members sct_terr etc */
+#define TERR_MAX 99
/* Each cost is per point of efficency */
struct sctintrins {
char *in_name;
- u_char in_lcms;
- u_char in_hcms;
- u_char in_dcost;
- u_char in_mcost;
+ unsigned char in_lcms; /* construction materials */
+ unsigned char in_hcms;
+ unsigned char in_dcost; /* dollars */
+ unsigned char in_mcost; /* mobility */
+ unsigned char in_enable; /* enabled iff non-zero */
};
extern struct sctintrins intrchr[INT_DEF + 2];
+extern int fort_fire(struct sctstr *);
+extern int sct_rail_track(struct sctstr *);
+
#endif