/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* sect.h: Definitions for things having to do with sectors.
- *
+ *
* Known contributors to this file:
* Dave Pare
* Ken Stevens, 1995
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2008
*/
-#ifndef _SECT_H_
-#define _SECT_H_
-
-#include "var.h"
+#ifndef SECT_H
+#define SECT_H
-/* The order of the following elements is there to match up with genitem */
+#include <time.h>
+#include "item.h"
+#include "types.h"
struct sctstr {
+ /* initial part must match struct empobj */
short ef_type;
+ short sct_uid; /* equals XYOFFSET(sct_x, sct_y) */
+ unsigned sct_seqno;
+ time_t sct_timestamp; /* Last time this sector was written to */
natid sct_own; /* owner's country num */
- short sct_elev; /* elevation/depth */
coord sct_x; /* x coord of sector */
coord sct_y; /* y coord of sector */
- u_char sct_type; /* sector type */
- u_char sct_effic; /* 0% to 100% */
+ signed char sct_type; /* sector type */
+ /* end of part matching struct empobj */
+ unsigned char sct_effic; /* 0% to 100% */
short sct_mobil; /* mobility units */
- u_char sct_loyal; /* updates until civilans "converted" */
- u_char sct_terr; /* territory 0 id # of sector */
- u_char sct_terr1; /* territory 1 id # of sector */
- u_char sct_terr2; /* territory 2 id # of sector */
- u_char sct_terr3; /* territory 3 id # of sector */
+ unsigned char sct_loyal; /* updates until civilans "converted" */
+ unsigned char sct_terr; /* territory 0 id # of sector */
+ unsigned char sct_terr1; /* territory 1 id # of sector */
+ unsigned char sct_terr2; /* territory 2 id # of sector */
+ unsigned char sct_terr3; /* territory 3 id # of sector */
+ unsigned char sct_dterr; /* deity's territory # */
coord sct_dist_x; /* Dist sector */
coord sct_dist_y;
short sct_avail; /* available workforce for "other things" */
short sct_flags; /* temporary flags */
- short sct_fill; /* gunk */
- u_char sct_work; /* pct of civ actually working */
- u_char sct_coastal; /* is this a coastal sector? */
- u_char sct_newtype; /* for changing designations */
- u_char sct_min; /* ease of mining ore */
- u_char sct_gmin; /* amount of gold ore */
- u_char sct_fertil; /* fertility of soil */
- u_char sct_oil; /* oil content */
- u_char sct_uran; /* uranium ore content */
+ short sct_elev; /* elevation/depth */
+ unsigned char sct_work; /* pct of civ actually working */
+ unsigned char sct_coastal; /* is this a coastal sector? */
+ signed char sct_newtype; /* for changing designations */
+ unsigned char sct_min; /* ease of mining ore */
+ unsigned char sct_gmin; /* amount of gold ore */
+ unsigned char sct_fertil; /* fertility of soil */
+ unsigned char sct_oil; /* oil content */
+ unsigned char sct_uran; /* uranium ore content */
natid sct_oldown; /* old owner of sector (for liberation) */
- u_char sct_updated; /* Has this sect been updated? */
- u_char sct_off; /* Should this sector produce? */
- u_short sct_item[I_MAX+1]; /* amount of items stored here */
- u_short sct_del[I_MAX+1]; /* delivieries */
- u_short sct_dist[I_MAX+1]; /* distribution thresholds */
- u_short sct_mines; /* number of mines */
- u_short sct_pstage; /* plague stage */
- u_short sct_ptime; /* how many etus remain in this stage */
- u_short sct_che; /* che combo */
- u_short sct_fallout;
- time_t sct_access; /* Last time mob was updated (MOB_ACCESS) */
- u_char sct_road; /* Road value of a sector */
- u_char sct_rail; /* Rail value of a sector */
- u_char sct_defense; /* Defensive value of a sector */
- time_t sct_timestamp; /* Last time this sector was written to */
+ unsigned char sct_updated; /* Has this sect been updated? */
+ unsigned char sct_off; /* Should this sector produce? */
+ short sct_item[I_MAX+1]; /* amount of items stored here */
+ short sct_del[I_MAX+1]; /* delivieries */
+ short sct_dist[I_MAX+1]; /* distribution thresholds */
+ short sct_mines; /* number of mines */
+ short sct_pstage; /* plague stage */
+ short sct_ptime; /* how many etus remain in this stage */
+ unsigned char sct_che; /* number of guerrillas */
+ natid sct_che_target; /* nation targeted by che */
+ unsigned short sct_fallout;
+ short sct_access; /* Last tick mob was updated (MOB_ACCESS) */
+ unsigned char sct_road; /* Road value of a sector */
+ unsigned char sct_rail; /* Rail value of a sector */
+ unsigned char sct_defense; /* Defensive value of a sector */
+};
+
+enum d_navigation {
+ NAV_NONE, /* ships can't navigate */
+ NAVOK, /* ships can always navigate */
+ NAV_02, /* requires 2% effic to navigate */
+ NAV_CANAL, /* requires 2% effic to navigate and M_CANAL capability */
+ NAV_60 /* requires 60% effic to navigate */
};
struct dchrstr {
- int d_mnem; /* map symbol */
- int d_prd; /* product vtype */
- int d_mcst; /* movement cost */
- int d_flg; /* movement cost */
- int d_pkg; /* type of packaging in these sects */
+ unsigned char d_uid;
+ char d_mnem; /* map symbol */
+ int d_prd; /* product type */
+ int d_peffic; /* process efficiency, in percent */
+ float d_mob0, d_mob1; /* movement cost at 0 and 100% eff */
+ enum d_navigation d_nav; /* navigation capability */
+ enum i_packing d_pkg; /* type of packaging in these sects */
float d_ostr; /* offensive strength */
float d_dstr; /* defensive strength */
int d_value; /* resale ("collect") value */
int d_build; /* cost multiplier for eff */
int d_lcms; /* lcm's needed per point of eff */
int d_hcms; /* hcm's needed per point of eff */
- s_char *d_name; /* full name of sector type */
+ int d_maxpop; /* maximum population */
+ char *d_name; /* full name of sector type */
};
-#define NPKG 0 /* no special packaging */
-#define WPKG 1 /* "warehouse" packaging */
-#define UPKG 2 /* "urban" packaging */
-#define BPKG 3 /* "bank" packaging */
-
-/* for d_flg */
-#define NAVOK 1 /* ships can always navigate */
-#define NAV_02 2 /* requires 2% effic to navigate */
-#define NAV_60 3 /* requires 60% effic to navigate */
-
/* sector types (must agree with order in dchr, empglb.c) */
#define SCT_WATER 0 /* basics */
#define SCT_PLAINS 32 /* plains sector */
#define SCT_BTOWER 33 /* Bridge tower */
-#define SCT_EFFIC 34 /* used in update & budget */
-#define SCT_MAXDEF 34 /* highest sector type in header files */
+#define SCT_TYPE_MAX 38
-#define getsect(x, y, p) \
- ef_read(EF_SECTOR, sctoff((int) x, (int) y), (caddr_t)p)
-#define putsect(p) \
- ef_write(EF_SECTOR, sctoff((int) (p)->sct_x, \
- (int) (p)->sct_y), (caddr_t)p)
-#define getsectp(x, y) \
- (struct sctstr *) ef_ptr(EF_SECTOR, sctoff((int)x, (int)y))
-#define getsectid(id) \
- (struct sctstr *) ef_ptr(EF_SECTOR, id)
+#define getsect(x, y, p) ef_read(EF_SECTOR, sctoff((x), (y)), (p))
+#define putsect(p) ef_write(EF_SECTOR, (p)->sct_uid, (p))
+#define getsectp(x, y) (struct sctstr *)ef_ptr(EF_SECTOR, sctoff((x), (y)))
+#define getsectid(id) (struct sctstr *)ef_ptr(EF_SECTOR, (id))
/* things relating to sectors */
extern int sctoff(coord x, coord y);
-extern int sct_maxno;
-extern struct dchrstr dchr[];
+extern struct dchrstr dchr[SCT_TYPE_MAX + 2];
extern struct dchrstr bigcity_dchr;
+#define IS_BIG_CITY(type) (dchr[(type)].d_pkg == UPKG)
+
+/* Minimal efficiency of sectors that can be knocked down (bridges) */
+#define SCT_MINEFF 20
+
+/* Work required for building */
+#define SCT_BLD_WORK(lcm, hcm) ((lcm) + 2 * (hcm))
+
+/* Return SP's defense efficiency */
+#define SCT_DEFENSE(sp) \
+ (intrchr[INT_DEF].in_enable ? (sp)->sct_defense : (sp)->sct_effic)
-#define MIN_MOBCOST 0.001 /* lowest cost a sector can have to move into */
#define FORTEFF 5 /* forts must be 5% efficient to fire. */
-#define MOB_NONE 0
-#define MOB_ROAD 1
+#define MOB_MOVE 0
+#define MOB_MARCH 1
#define MOB_RAIL 2
#define INT_ROAD 0
/* Sector flags */
#define MOVE_IN_PROGRESS bit(0) /* move in progress */
+/* maximum item amount, must fit into sct_item[], sct_del[], sct_dist[] */
+#define ITEM_MAX 9999
+/* maximum number of mines, must fit into struct sctstr member sct_mines */
+#define MINES_MAX 32767
+/* maximum number of che, must fit into struct sctstr member sct_che */
+#define CHE_MAX 255
+/* maximum fallout, must fit into struct sctstr member sct_fallout */
+#define FALLOUT_MAX 9999
+/* maximum territory, must fit into struct sctstr members sct_terr etc */
+#define TERR_MAX 99
+
/* Each cost is per point of efficency */
struct sctintrins {
char *in_name;
- u_char in_lcms;
- u_char in_hcms;
- u_char in_dcost;
- u_char in_mcost;
+ unsigned char in_lcms; /* construction materials */
+ unsigned char in_hcms;
+ unsigned char in_dcost; /* dollars */
+ unsigned char in_mcost; /* mobility */
+ unsigned char in_enable; /* enabled iff non-zero */
};
-extern struct sctintrins intrchr[];
+extern struct sctintrins intrchr[INT_DEF + 2];
+
+extern int fort_fire(struct sctstr *);
-#endif /* _SECT_H_ */
+#endif