/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* server.h: Server startup, control and shutdown
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2004
+ * Markus Armbruster, 2004-2008
*/
#ifndef SERVER_H
#include "empthread.h"
+#define UPDATE_TIME_LEN 16
+
extern int shutdown_pending;
-extern int update_pending;
+extern empth_rwlock_t *play_lock;
+extern int play_wrlock_wanted;
extern int update_running;
-extern empth_rwlock_t *update_lock;
-#define UPDATE_TIME_LEN 16
extern time_t update_time[UPDATE_TIME_LEN];
void market_init(void);
void update_init(void);
int update_trigger(void);
int update_reschedule(void);
+int run_hook(char *, char *);
int shutdown_initiate(int);
/* thread entry points */
-void delete_lostitems(void *);
void player_kill_idle(void *);
#endif