-/* thread entry points */
-void delete_lostitems(void *);
-void market_update(void *);
-void mobility_check(void *);
-void player_kill_idle(void *);
-void update_main(void *);
-void update_sched(void *);
-void shutdown_sequence(void *);
-void update_force(void *);
+void market_init(void);
+void update_main(void);
+void update_init(void);
+int update_trigger(void);
+int update_reschedule(void);
+int run_hook(char *, char *);
+int shutdown_initiate(int);