extern int shutdown_pending;
extern int update_pending;
-extern empth_sem_t *update_sem;
extern empth_rwlock_t *update_lock;
extern time_t update_time;
extern int updating_mob;
void player_kill_idle(void *);
void update_main(void);
void update_init(void);
+int update_trigger(time_t);
void shutdown_sequence(void *);
-void update_force(void *);
#endif