/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2013
*/
#ifndef SHIP_H
#include <time.h>
#include "item.h"
-#include "queue.h"
#include "retreat.h"
#include "types.h"
#define SHP_TYPE_MAX 46
-#define SHIP_MINEFF 20
+#define SHIP_MINEFF 20
/* bit masks for the autonav mode flags */
#define MAXSHPPATH 28
-#define MAXSHPNAMLEN 24
+#define MAXSHPNAMLEN 24
struct shpstr {
/* initial part must match struct empobj */
signed ef_type: 8;
unsigned shp_seqno: 12;
+ unsigned shp_generation: 12;
int shp_uid; /* unit it (ship #) */
time_t shp_timestamp; /* Last time this ship was touched. */
natid shp_own; /* owner's country num */
char *m_name; /* full name of type of ship */
int m_tech; /* tech required to build */
int m_cost; /* how much it costs to build */
- long m_flags; /* what special things can this ship do */
+ int m_flags; /* what special things can this ship do */
unsigned char m_nplanes; /* maximum number of planes this ship holds */
unsigned char m_nland; /* maximum number of units this ship holds */
signed char m_type; /* index in mchr[] */
#define M_MINE bit(7) /* drop mines */
#define M_SWEEP bit(8) /* clean up the mines */
#define M_SUB bit(9) /* a submarine */
-/* unused bit(10) */
+/* unused bit(10) */
#define M_LAND bit(11) /* allows full landing ability */
#define M_SUBT bit(12) /* allows torping of other subs */
#define M_TRADE bit(13) /* is a trade ship */
#define M_SEMILAND bit(14) /* can land 1/4 */
-/* unused bit(15) */
-/* unused bit(16) */
-/* unused bit(17) */
+/* unused bit(15) */
+/* unused bit(16) */
+/* unused bit(17) */
#define M_SUPPLY bit(18) /* Can supply units/sects/ships */
-#define M_CANAL bit(19) /* Can navigate a canal (BIG CITY) */
-#define M_ANTIMISSILE bit(20) /* Shoot down missile */
+#define M_CANAL bit(19) /* Can navigate a canal (BIG CITY) */
+#define M_ANTIMISSILE bit(20) /* Shoot down missile */
#define getship(n, p) ef_read(EF_SHIP, (n), (p))
#define putship(n, p) ef_write(EF_SHIP, (n), (p))