/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
* Known contributors to this file:
* Dave Pare
- * Thomas Rushack, 1992
+ * Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
*/
-#ifndef _SHIP_H_
-#define _SHIP_H_
+#ifndef SHIP_H
+#define SHIP_H
+#include "item.h"
#include "queue.h"
-#include "misc.h"
#include "retreat.h"
-#include "var.h"
+#include "types.h"
+#define SHP_TYPE_MAX 46
#define SHIP_MINEFF 20
/* bit masks for the autonav mode flags */
-/*
-#define AN_SAILDIR 1
-#define AN_AUTONAV 2
-#define AN_STANDBY 4
-#define AN_LOADING 8
- */
-#define AN_SAILDIR bit(1)
#define AN_AUTONAV bit(2)
#define AN_STANDBY bit(3)
#define AN_LOADING bit(4)
#define MAXSHPNAMLEN 24
struct shpstr {
+ /* initial part must match struct empobj */
short ef_type;
natid shp_own; /* owner's country num */
short shp_uid; /* unit id (ship #) */
coord shp_x; /* x location in abs coords */
coord shp_y; /* y location in abs coords */
- s_char shp_type; /* index in mchr[] */
- s_char shp_effic; /* 0% to 100% */
- s_char shp_mobil; /* mobility units */
+ signed char shp_type; /* index in mchr[] */
+ signed char shp_effic; /* 0% to 100% */
+ signed char shp_mobil; /* mobility units */
+ unsigned char shp_off; /* repairs stopped? */
short shp_tech; /* tech level ship was built at */
- s_char shp_fleet; /* group membership */
+ char shp_fleet; /* group membership */
coord shp_opx, shp_opy; /* Op sector coords */
short shp_mission; /* mission code */
short shp_radius; /* mission radius */
- u_char shp_nplane; /* number of planes on board */
- u_char shp_nland; /* number of land units on board */
+ /* end of part matching struct empobj */
+ unsigned char shp_nplane; /* number of planes on board */
+ unsigned char shp_nland; /* number of land units on board */
short shp_armor;
short shp_speed;
short shp_visib;
short shp_glim;
coord shp_destx[2]; /* location for ship destination */
coord shp_desty[2];
- s_char shp_tstart[TMAX]; /* what goods to pick up at start point */
- s_char shp_tend[TMAX]; /* what goods to pick up at end point */
+ i_type shp_tstart[TMAX]; /* what goods to pick up at start point */
+ i_type shp_tend[TMAX]; /* what goods to pick up at end point */
short shp_lstart[TMAX]; /* How much do we pick up at the start */
short shp_lend[TMAX]; /* How much do we pick up at the end */
- u_char shp_autonav; /* autonavigation flags */
- u_short shp_item[I_MAX+1]; /* amount of items on board */
- u_short shp_pstage; /* plague stage */
- u_short shp_ptime; /* how many etus remain in this stage */
+ unsigned char shp_autonav; /* autonavigation flags */
+ short shp_item[I_MAX+1]; /* amount of items on board */
+ short shp_pstage; /* plague stage */
+ short shp_ptime; /* how many etus remain in this stage */
time_t shp_access; /* Last time mob was updated (MOB_ACCESS) */
time_t shp_timestamp; /* Last time this ship was touched. */
- u_char shp_mobquota; /* mobility quota */
- s_char shp_path[MAXSHPPATH];
+ unsigned char shp_mobquota; /* mobility quota */
+ char shp_path[MAXSHPPATH];
short shp_follow;
- s_char shp_name[MAXSHPNAMLEN]; /* name set with the "name" command */
- u_char shp_fuel; /* How much fuel do we have */
- u_char shp_nchoppers; /* How many choppers on board? */
- u_char shp_nxlight; /* How many xlight planes on board? */
+ char shp_name[MAXSHPNAMLEN]; /* name set with the "name" command */
+ unsigned char shp_fuel; /* How much fuel do we have */
+ unsigned char shp_nchoppers; /* How many choppers on board? */
+ unsigned char shp_nxlight; /* How many xlight planes on board? */
coord shp_orig_x;
coord shp_orig_y; /* Where we were built */
natid shp_orig_own; /* Who built us */
int shp_rflags; /* When do I retreat? */
- s_char shp_rpath[RET_LEN]; /* retreat path */
+ char shp_rpath[RET_LEN]; /* retreat path */
};
struct fltelemstr {
struct fltheadstr {
int leader;
- s_char real_q;
+ signed char real_q;
/* defines for the real_q member */
#define LEADER_VIRTUAL 0
#define LEADER_REAL 1
};
struct mchrstr {
- u_char m_nv; /* number of variables it can hold */
- u_char m_vtype[MAXCHRNV];
- u_short m_vamt[MAXCHRNV];
+ short m_item[I_MAX+1]; /* load limit */
int m_lcm; /* units of lcm to build */
int m_hcm; /* units of hcm to build */
int m_armor; /* how well armored it is */
int m_vrnge; /* how well it can see */
int m_frnge; /* how far it can fire */
int m_glim; /* how many guns it can fire */
- u_char m_nxlight; /* maximum number of xlight planes */
- u_char m_nchoppers; /* maximum number of choppers */
- u_char m_fuelc; /* fuel capacity */
- u_char m_fuelu; /* fuel used per 10 mob */
- s_char *m_name; /* full name of type of ship */
+ unsigned char m_nxlight; /* maximum number of xlight planes */
+ unsigned char m_nchoppers; /* maximum number of choppers */
+ unsigned char m_fuelc; /* fuel capacity */
+ unsigned char m_fuelu; /* fuel used per 10 mob */
+ char *m_name; /* full name of type of ship */
int m_tech; /* tech required to build */
int m_cost; /* how much it costs to build */
long m_flags; /* what special things can this ship do */
- u_char m_nplanes; /* maximum number of planes this ship holds */
- u_char m_nland; /* maximum number of units this ship holds */
+ unsigned char m_nplanes; /* maximum number of planes this ship holds */
+ unsigned char m_nland; /* maximum number of units this ship holds */
+ signed char m_type; /* index in mchr[] */
};
#define M_FOOD bit(0) /* catch that fish! */
#define M_MINE bit(7) /* drop mines */
#define M_SWEEP bit(8) /* clean up the mines */
#define M_SUB bit(9) /* a submarine */
-#define M_SPY bit(10) /* gather intelligence info */
+/* unused bit(10) */
#define M_LAND bit(11) /* allows full landing ability */
#define M_SUBT bit(12) /* allows torping of other subs */
#define M_TRADE bit(13) /* is a trade ship */
#define M_SEMILAND bit(14) /* can land 1/4 */
-/* M_XLIGHT will be automatically set in init_global() if m_nxlight > 0 */
+/* M_XLIGHT will be automatically set in init_mchr() if m_nxlight > 0 */
#define M_XLIGHT bit(15) /* can hold xlight planes */
-/* M_CHOPPER will be automatically set in init_global() if m_nchoppers > 0 */
+/* M_CHOPPER will be automatically set in init_mchr() if m_nchoppers > 0 */
#define M_CHOPPER bit(16) /* can hold choppers */
#define M_OILER bit(17) /* can re-fuel ships */
#define M_SUPPLY bit(18) /* Can supply units/sects/ships */
-/* M_XUNIT will be automatically set in init_global() if m_nland > 0 */
-#define M_UNIT bit(19) /* Can carry units */
+#define M_CANAL bit(19) /* Can navigate a canal (BIG CITY) */
#define M_ANTIMISSILE bit(20) /* Shoot down missile */
-#define getship(n, p) \
- ef_read(EF_SHIP, n, (caddr_t)p)
-#define putship(n, p) \
- ef_write(EF_SHIP, n, (caddr_t)p)
-#define getshipp(n) \
- (struct shpstr *) ef_ptr(EF_SHIP, n)
-
-extern struct mchrstr mchr[];
-extern int shp_maxno;
-
-struct mlist {
- struct emp_qelem queue; /* list of ships */
- struct mchrstr *mcp; /* pointer to desc of ship */
- struct shpstr ship; /* struct ship */
- double mobil; /* how much mobility the ship has left */
- int done; /* has this ship been interdicted yet? */
-};
+#define getship(n, p) ef_read(EF_SHIP, (n), (p))
+#define putship(n, p) ef_write(EF_SHIP, (n), (p))
+#define getshipp(n) (struct shpstr *)ef_ptr(EF_SHIP, (n))
-#define SHP_DEF(b, t) (t ? (b * (logx((double)t, (double)40.0) < 1.0 ? 1.0 : \
- logx((double)t, (double)40.0))) : b)
-#define SHP_SPD(b, t) (t ? (b * (logx((double)t, (double)35.0) < 1.0 ? 1.0 : \
- logx((double)t, (double)35.0))) : b)
-#define SHP_VIS(b, t) (b * (1 - (sqrt((double)t) / 50)))
-#define SHP_RNG(b, t) (t ? (b * (logx((double)t, (double)35.0) < 1.0 ? 1.0 : \
- logx((double)t, (double)35.0))) : b)
-#define SHP_FIR(b, t) (t ? (b * (logx((double)t, (double)60.0) < 1.0 ? 1.0 : \
- logx((double)t, (double)60.0))) : b)
+extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
+
+#define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \
+ logx(t, 40.0))) : b)
+#define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
+ logx(t, 35.0))) : b)
+#define SHP_VIS(b, t) (b * (1 - (sqrt(t) / 50)))
+#define SHP_RNG(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
+ logx(t, 35.0))) : b)
+#define SHP_FIR(b, t) (t ? (b * (logx(t, 60.0) < 1.0 ? 1.0 : \
+ logx(t, 60.0))) : b)
+
+/* Work required for building 100% */
+#define SHP_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
/* return codes from shp_check_nav */
-#define CN_NAVIGABLE (0)
-#define CN_LANDLOCKED (1)
-#define CN_CONSTRUCTION (2)
-#define CN_ERROR (-1)
+#define CN_NAVIGABLE 0
+#define CN_LANDLOCKED 1
+#define CN_CONSTRUCTION 2
+#define CN_ERROR -1
+
+enum {
+ SHP_AIROPS_EFF = 50, /* min. efficiency for air ops */
+ SHP_TORP_SHELLS = 3 /* number of shells used by a torpedo */
+};
-#endif /* _SHIP_H_ */
+#endif