/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2016
+ * Markus Armbruster, 2004-2020
*/
#ifndef SHIP_H
#include "retreat.h"
#include "types.h"
-#define SHP_TYPE_MAX 46
#define SHIP_MINEFF 20
#define MAXSHPNAMLEN 24
#define M_TORP bit(1) /* fire torpedoes */
#define M_DCH bit(2) /* drop depth charges on subs */
#define M_FLY bit(3) /* launch and recover planes */
-/* M_MSL will be automatically set in init_mchr() if m_nplanes > 0
- and M_FLY is not set */
#define M_MSL bit(4) /* launch missiles */
#define M_OIL bit(5) /* drill for oil */
#define M_SONAR bit(6) /* locate submarines */
#define putship(n, p) ef_write(EF_SHIP, (n), (p))
#define getshipp(n) ((struct shpstr *)ef_ptr(EF_SHIP, (n)))
-extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
+#define MCHR_SZ 128
+extern struct mchrstr mchr[MCHR_SZ];
enum {
SHP_AIROPS_EFF = 50, /* min. efficiency for air ops */