/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2014
+ * Markus Armbruster, 2004-2015
*/
#ifndef SHIP_H
SHP_TORP_SHELLS = 3 /* number of shells used by a torpedo */
};
+/* Whether and why a ship is stuck in a sector */
+enum shp_stuck {
+ SHP_STUCK_NOT, /* not stuck */
+ SHP_STUCK_CONSTRUCTION, /* sector not efficient enough */
+ SHP_STUCK_CANAL, /* ship lacks M_CANAL */
+ SHP_STUCK_IMPASSABLE /* sector type not navigable */
+};
+
extern int m_armor(struct mchrstr *, int);
extern int m_speed(struct mchrstr *, int);
extern int m_visib(struct mchrstr *, int);
extern double shp_torp_hitchance(struct shpstr *, int);
/* src/lib/subs/shpsub.c */
+extern int shp_may_nav(struct shpstr *, struct shpstr *, char *);
extern void shp_sel(struct nstr_item *, struct emp_qelem *);
extern struct ulist *shp_insque(struct shpstr *, struct emp_qelem *);
-extern void shp_nav(struct emp_qelem *, double *, double *, int *, natid);
+extern void shp_nav_stay_behind(struct emp_qelem *, natid);
+extern void shp_nav_put(struct emp_qelem *, natid);
extern int shp_sweep(struct emp_qelem *, int, int, natid);
-extern enum d_navigation shp_check_nav(struct shpstr *, struct sctstr *);
+extern enum shp_stuck shp_check_nav(struct shpstr *, struct sctstr *);
extern int sect_has_dock(struct sctstr *);
extern int shp_hardtarget(struct shpstr *);
-extern int shp_nav_one_sector(struct emp_qelem *, int, natid, int);
+extern int shp_nav_dir(struct emp_qelem *, int, natid);
+extern int shp_nav_gauntlet(struct emp_qelem *, int, natid);
extern int shp_missile_defense(coord, coord, natid, int);
extern void shp_missdef(struct shpstr *, natid);
extern double shp_mobcost(struct shpstr *);