/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* ship.h: Definitions for things having to do with ships
- *
+ *
* Known contributors to this file:
* Dave Pare
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2008
*/
#ifndef SHIP_H
#define SHIP_H
+#include <time.h>
#include "item.h"
#include "queue.h"
-#include "misc.h"
#include "retreat.h"
+#include "types.h"
#define SHP_TYPE_MAX 46
#define SHIP_MINEFF 20
struct shpstr {
/* initial part must match struct empobj */
short ef_type;
- natid shp_own; /* owner's country num */
short shp_uid; /* unit id (ship #) */
+ unsigned shp_seqno;
+ unsigned shp_generation;
+ time_t shp_timestamp; /* Last time this ship was touched. */
+ natid shp_own; /* owner's country num */
coord shp_x; /* x location in abs coords */
coord shp_y; /* y location in abs coords */
signed char shp_type; /* index in mchr[] */
short shp_mission; /* mission code */
short shp_radius; /* mission radius */
/* end of part matching struct empobj */
- unsigned char shp_nplane; /* number of planes on board */
- unsigned char shp_nland; /* number of land units on board */
- short shp_armor;
- short shp_speed;
- short shp_visib;
- short shp_frnge;
- short shp_glim;
coord shp_destx[2]; /* location for ship destination */
coord shp_desty[2];
i_type shp_tstart[TMAX]; /* what goods to pick up at start point */
short shp_item[I_MAX+1]; /* amount of items on board */
short shp_pstage; /* plague stage */
short shp_ptime; /* how many etus remain in this stage */
- time_t shp_access; /* Last time mob was updated (MOB_ACCESS) */
- time_t shp_timestamp; /* Last time this ship was touched. */
+ short shp_access; /* Last tick mob was updated (MOB_ACCESS) */
unsigned char shp_mobquota; /* mobility quota */
char shp_path[MAXSHPPATH];
short shp_follow;
char shp_name[MAXSHPNAMLEN]; /* name set with the "name" command */
- unsigned char shp_fuel; /* How much fuel do we have */
- unsigned char shp_nchoppers; /* How many choppers on board? */
- unsigned char shp_nxlight; /* How many xlight planes on board? */
coord shp_orig_x;
coord shp_orig_y; /* Where we were built */
natid shp_orig_own; /* Who built us */
char shp_rpath[RET_LEN]; /* retreat path */
};
-struct fltelemstr {
- int num;
- int own;
- double mobil, mobcost;
- struct fltelemstr *next;
-};
-
-struct fltheadstr {
- int leader;
- signed char real_q;
-/* defines for the real_q member */
-#define LEADER_VIRTUAL 0
-#define LEADER_REAL 1
-#define LEADER_WRONGSECT 2
- coord x, y;
- natid own;
- unsigned maxmoves;
- struct fltelemstr *head;
- struct fltheadstr *next;
-};
-
struct mchrstr {
short m_item[I_MAX+1]; /* load limit */
int m_lcm; /* units of lcm to build */
int m_glim; /* how many guns it can fire */
unsigned char m_nxlight; /* maximum number of xlight planes */
unsigned char m_nchoppers; /* maximum number of choppers */
- unsigned char m_fuelc; /* fuel capacity */
- unsigned char m_fuelu; /* fuel used per 10 mob */
char *m_name; /* full name of type of ship */
int m_tech; /* tech required to build */
int m_cost; /* how much it costs to build */
#define M_SUBT bit(12) /* allows torping of other subs */
#define M_TRADE bit(13) /* is a trade ship */
#define M_SEMILAND bit(14) /* can land 1/4 */
-/* M_XLIGHT will be automatically set in init_mchr() if m_nxlight > 0 */
-#define M_XLIGHT bit(15) /* can hold xlight planes */
-/* M_CHOPPER will be automatically set in init_mchr() if m_nchoppers > 0 */
-#define M_CHOPPER bit(16) /* can hold choppers */
-#define M_OILER bit(17) /* can re-fuel ships */
+/* unused bit(15) */
+/* unused bit(16) */
+/* unused bit(17) */
#define M_SUPPLY bit(18) /* Can supply units/sects/ships */
#define M_CANAL bit(19) /* Can navigate a canal (BIG CITY) */
#define M_ANTIMISSILE bit(20) /* Shoot down missile */
#define getship(n, p) ef_read(EF_SHIP, (n), (p))
#define putship(n, p) ef_write(EF_SHIP, (n), (p))
-#define getshipp(n) (struct shpstr *)ef_ptr(EF_SHIP, (n))
+#define getshipp(n) ((struct shpstr *)ef_ptr(EF_SHIP, (n)))
extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
-struct mlist {
- struct emp_qelem queue; /* list of ships */
- struct mchrstr *mcp; /* pointer to desc of ship */
- struct shpstr ship; /* struct ship */
- double mobil; /* how much mobility the ship has left */
-};
-
-#define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \
- logx(t, 40.0))) : b)
-#define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
- logx(t, 35.0))) : b)
-#define SHP_VIS(b, t) (b * (1 - (sqrt(t) / 50)))
-#define SHP_RNG(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
- logx(t, 35.0))) : b)
-#define SHP_FIR(b, t) (t ? (b * (logx(t, 60.0) < 1.0 ? 1.0 : \
- logx(t, 60.0))) : b)
-
/* Work required for building 100% */
#define SHP_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
SHP_TORP_SHELLS = 3 /* number of shells used by a torpedo */
};
+extern int m_armor(struct mchrstr *, int);
+extern int m_speed(struct mchrstr *, int);
+extern int m_visib(struct mchrstr *, int);
+extern int m_frnge(struct mchrstr *, int);
+extern int m_glim(struct mchrstr *, int);
+extern int shp_armor(struct shpstr *);
+extern int shp_speed(struct shpstr *);
+extern int shp_visib(struct shpstr *);
+extern int shp_frnge(struct shpstr *);
+extern int shp_glim(struct shpstr *);
+
+extern int shp_nplane(struct shpstr *, int *, int *, int *);
+extern int shp_nland(struct shpstr *);
+
+extern int shp_dchrg(struct shpstr *);
+extern int shp_fire(struct shpstr *);
+extern int shp_torp(struct shpstr *, int);
+extern double shp_fire_range(struct shpstr *);
+extern int shp_usable_guns(struct shpstr *);
+extern double shp_torp_hitchance(struct shpstr *, int);
+
#endif