/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* ship.h: Definitions for things having to do with ships
- *
+ *
* Known contributors to this file:
* Dave Pare
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2009
*/
#ifndef SHIP_H
struct shpstr {
/* initial part must match struct empobj */
- short ef_type;
+ signed ef_type: 8;
+ unsigned shp_seqno: 12;
+ unsigned shp_generation: 12;
+ int shp_uid; /* unit it (ship #) */
+ time_t shp_timestamp; /* Last time this ship was touched. */
natid shp_own; /* owner's country num */
- short shp_uid; /* unit id (ship #) */
coord shp_x; /* x location in abs coords */
coord shp_y; /* y location in abs coords */
signed char shp_type; /* index in mchr[] */
short shp_mission; /* mission code */
short shp_radius; /* mission radius */
/* end of part matching struct empobj */
- unsigned char shp_nplane; /* number of planes on board */
- unsigned char shp_nland; /* number of land units on board */
- short shp_armor;
- short shp_speed;
- short shp_visib;
- short shp_frnge;
- short shp_glim;
coord shp_destx[2]; /* location for ship destination */
coord shp_desty[2];
i_type shp_tstart[TMAX]; /* what goods to pick up at start point */
short shp_pstage; /* plague stage */
short shp_ptime; /* how many etus remain in this stage */
short shp_access; /* Last tick mob was updated (MOB_ACCESS) */
- time_t shp_timestamp; /* Last time this ship was touched. */
unsigned char shp_mobquota; /* mobility quota */
char shp_path[MAXSHPPATH];
- short shp_follow;
+ int shp_follow;
char shp_name[MAXSHPNAMLEN]; /* name set with the "name" command */
- unsigned char shp_fuel; /* How much fuel do we have */
- unsigned char shp_nchoppers; /* How many choppers on board? */
- unsigned char shp_nxlight; /* How many xlight planes on board? */
coord shp_orig_x;
coord shp_orig_y; /* Where we were built */
natid shp_orig_own; /* Who built us */
int m_glim; /* how many guns it can fire */
unsigned char m_nxlight; /* maximum number of xlight planes */
unsigned char m_nchoppers; /* maximum number of choppers */
- unsigned char m_fuelc; /* fuel capacity */
- unsigned char m_fuelu; /* fuel used per 10 mob */
char *m_name; /* full name of type of ship */
int m_tech; /* tech required to build */
int m_cost; /* how much it costs to build */
#define M_TORP bit(1) /* fire torpedoes */
#define M_DCH bit(2) /* drop depth charges on subs */
#define M_FLY bit(3) /* launch and recover planes */
-/* M_MSL will be automatically set in init_global() if m_nplanes > 0
+/* M_MSL will be automatically set in init_mchr() if m_nplanes > 0
and M_FLY is not set */
#define M_MSL bit(4) /* launch missiles */
#define M_OIL bit(5) /* drill for oil */
#define M_SEMILAND bit(14) /* can land 1/4 */
/* unused bit(15) */
/* unused bit(16) */
-#define M_OILER bit(17) /* can re-fuel ships */
+/* unused bit(17) */
#define M_SUPPLY bit(18) /* Can supply units/sects/ships */
#define M_CANAL bit(19) /* Can navigate a canal (BIG CITY) */
#define M_ANTIMISSILE bit(20) /* Shoot down missile */
extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
-#define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \
- logx(t, 40.0))) : b)
-#define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
- logx(t, 35.0))) : b)
-#define SHP_VIS(b, t) (b * (1 - (sqrt(t) / 50)))
-#define SHP_RNG(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
- logx(t, 35.0))) : b)
-#define SHP_FIR(b, t) (t ? (b * (logx(t, 60.0) < 1.0 ? 1.0 : \
- logx(t, 60.0))) : b)
-
/* Work required for building 100% */
#define SHP_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
SHP_TORP_SHELLS = 3 /* number of shells used by a torpedo */
};
+extern int m_armor(struct mchrstr *, int);
+extern int m_speed(struct mchrstr *, int);
+extern int m_visib(struct mchrstr *, int);
+extern int m_frnge(struct mchrstr *, int);
+extern int m_glim(struct mchrstr *, int);
+extern int shp_armor(struct shpstr *);
+extern int shp_speed(struct shpstr *);
+extern int shp_visib(struct shpstr *);
+extern int shp_frnge(struct shpstr *);
+extern int shp_glim(struct shpstr *);
+
+extern int shp_nplane(struct shpstr *, int *, int *, int *);
+extern int shp_nland(struct shpstr *);
+
+extern int shp_dchrg(struct shpstr *);
+extern int shp_fire(struct shpstr *);
+extern int shp_torp(struct shpstr *, int);
+extern double shp_fire_range(struct shpstr *);
+extern int shp_usable_guns(struct shpstr *);
+extern double shp_torp_hitchance(struct shpstr *, int);
+
#endif