/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#ifndef TRADE_H
#define TRADE_H
-#include <time.h>
+#include "file.h"
#include "types.h"
struct trdstr {
/* end of part matching struct empobj */
short trd_type;
int trd_unitid;
- long trd_price;
+ int trd_price;
int trd_maxbidder;
time_t trd_markettime;
coord trd_x; /* destination for teleporting trade */
extern int trade_check_ok(struct trdstr *, struct empobj *);
extern char *trade_nameof(struct trdstr *, struct empobj *);
-extern int trade_desc(struct trdstr *, struct empobj *);
+extern int trade_desc(struct empobj *);
+extern int trade_has_unsalable_cargo(struct empobj *, int);
extern int trade_getitem(struct trdstr *, union empobj_storage *);
#define gettrade(n, p) ef_read(EF_TRADE, (n), (p))