/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* treaty.h: Definitions for treaties
- *
+ *
* Known contributors to this file:
* Steve McClure, 1998
*/
#ifndef TREATY_H
#define TREATY_H
+#include <time.h>
+#include "types.h"
+
struct trtstr {
- short ef_type;
+ /* initial part must match struct empobj */
+ signed ef_type: 8;
+ unsigned trt_seqno: 12;
+ unsigned trt_generation: 12;
+ int trt_uid;
+ time_t trt_timestamp;
+ /* end of part matching struct empobj */
natid trt_cna; /* proposer */
- short trt_uid;
natid trt_cnb; /* acceptor */
signed char trt_status; /* treaty status */
char trt_fill;
short trt_acond; /* conditions for proposer */
short trt_bcond; /* conditions for accepter */
- float trt_bond; /* amount of bond involved (unused) */
time_t trt_exp; /* expiration date */
};
#define gettre(n, p) ef_read(EF_TREATY, (n), (p))
#define puttre(n, p) ef_write(EF_TREATY, (n), (p))
-#define gettrep(n) (struct trtstr *)ef_ptr(EF_TREATY, (n))
+#define gettrep(n) ((struct trtstr *)ef_ptr(EF_TREATY, (n)))
#endif